yuzu-cmd: Fix input callback crash on close
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3ab8d9ac7c
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a67e776af9
@ -145,6 +145,7 @@ void EmulatedDevices::UnloadInput() {
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for (auto& button : keyboard_modifier_devices) {
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for (auto& button : keyboard_modifier_devices) {
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button.reset();
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button.reset();
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}
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}
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ring_analog_device.reset();
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}
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}
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void EmulatedDevices::EnableConfiguration() {
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void EmulatedDevices::EnableConfiguration() {
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@ -138,6 +138,16 @@ struct InputSubsystem::Impl {
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Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName());
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Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName());
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tas_input.reset();
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tas_input.reset();
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Common::Input::UnregisterFactory<Common::Input::InputDevice>(camera->GetEngineName());
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Common::Input::UnregisterFactory<Common::Input::OutputDevice>(camera->GetEngineName());
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camera.reset();
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Common::Input::UnregisterFactory<Common::Input::InputDevice>(
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virtual_amiibo->GetEngineName());
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Common::Input::UnregisterFactory<Common::Input::OutputDevice>(
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virtual_amiibo->GetEngineName());
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virtual_amiibo.reset();
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL2
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Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName());
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Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName());
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Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName());
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Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName());
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@ -7,6 +7,7 @@
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hid/hid_core.h"
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#include "core/perf_stats.h"
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#include "core/perf_stats.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/mouse.h"
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@ -26,6 +27,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Co
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}
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}
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EmuWindow_SDL2::~EmuWindow_SDL2() {
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EmuWindow_SDL2::~EmuWindow_SDL2() {
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system.HIDCore().UnloadInputDevices();
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input_subsystem->Shutdown();
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input_subsystem->Shutdown();
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SDL_Quit();
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SDL_Quit();
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}
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}
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