Merge pull request #3080 from FernandoS27/glsl-fix
GLSLDecompiler: Correct Texture Gather Offset.
This commit is contained in:
		
						commit
						a056d8de16
					
				@ -1670,7 +1670,7 @@ private:
 | 
			
		||||
 | 
			
		||||
        const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
 | 
			
		||||
        return {GenerateTexture(operation, "Gather",
 | 
			
		||||
                                {TextureArgument{type, meta->component}, TextureAoffi{}}) +
 | 
			
		||||
                                {TextureAoffi{}, TextureArgument{type, meta->component}}) +
 | 
			
		||||
                    GetSwizzle(meta->element),
 | 
			
		||||
                Type::Float};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user