Merge pull request #3698 from lioncash/warning
General: Resolve minor assorted warnings
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						9bf3abcb63
					
				@ -1202,7 +1202,8 @@ const boost::container::flat_map<std::string, KeyIndex<S128KeyType>> KeyManager:
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     {S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyAreaKey),
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      static_cast<u64>(KeyAreaKeyType::System)}},
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    {"titlekek_source", {S128KeyType::Source, static_cast<u64>(SourceKeyType::Titlekek), 0}},
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    {"keyblob_mac_key_source", {S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC)}},
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    {"keyblob_mac_key_source",
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     {S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC), 0}},
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    {"tsec_key", {S128KeyType::TSEC, 0, 0}},
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    {"secure_boot_key", {S128KeyType::SecureBoot, 0, 0}},
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    {"sd_seed", {S128KeyType::SDSeed, 0, 0}},
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@ -518,8 +518,8 @@ static bool ParseTimeZoneBinary(TimeZoneRule& time_zone_rule, FileSys::VirtualFi
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    constexpr s32 time_zone_max_leaps{50};
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    constexpr s32 time_zone_max_chars{50};
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    if (!(0 <= header.leap_count && header.leap_count < time_zone_max_leaps &&
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          0 < header.type_count && header.type_count < time_zone_rule.ttis.size() &&
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          0 <= header.time_count && header.time_count < time_zone_rule.ats.size() &&
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          0 < header.type_count && header.type_count < s32(time_zone_rule.ttis.size()) &&
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          0 <= header.time_count && header.time_count < s32(time_zone_rule.ats.size()) &&
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          0 <= header.char_count && header.char_count < time_zone_max_chars &&
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          (header.ttis_std_count == header.type_count || header.ttis_std_count == 0) &&
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          (header.ttis_gmt_count == header.type_count || header.ttis_gmt_count == 0))) {
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@ -479,7 +479,7 @@ std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackGlobalMemory(NodeBlock&
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    bb.push_back(Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", index, offset)));
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    const GlobalMemoryBase descriptor{index, offset};
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    const auto& [entry, is_new] = used_global_memory.try_emplace(descriptor);
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    const auto& entry = used_global_memory.try_emplace(descriptor).first;
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    auto& usage = entry->second;
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    usage.is_written |= is_write;
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    usage.is_read |= is_read;
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@ -139,7 +139,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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        }
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        const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
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        const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare};
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        const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
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        const Sampler& sampler = *GetSampler(instr.sampler, info);
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        Node4 values;
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@ -171,13 +171,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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        const auto coord_count = GetCoordCount(texture_type);
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        Node index_var{};
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        const Sampler* sampler =
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            is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}})
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                        : GetSampler(instr.sampler, {{texture_type, is_array, false}});
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            is_bindless
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                ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
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                : GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
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        Node4 values;
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        if (sampler == nullptr) {
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            for (u32 element = 0; element < values.size(); ++element) {
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                values[element] = Immediate(0);
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            }
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            std::generate(values.begin(), values.end(), [] { return Immediate(0); });
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            WriteTexInstructionFloat(bb, instr, values);
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            break;
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        }
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@ -269,7 +268,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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                             "NDV is not implemented");
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        auto texture_type = instr.tmml.texture_type.Value();
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        const bool is_array = instr.tmml.array != 0;
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        Node index_var{};
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        const Sampler* sampler =
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            is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
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@ -593,8 +591,9 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
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        ++parameter_register;
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    }
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    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
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        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
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    const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
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                                                              lod_bias_enabled, 4, 5);
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    const auto coord_count = std::get<0>(coord_counts);
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    // If enabled arrays index is always stored in the gpr8 field
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    const u64 array_register = instr.gpr8.Value();
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    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
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@ -632,8 +631,10 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
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    const bool lod_bias_enabled =
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        (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
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    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
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        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
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    const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
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                                                              lod_bias_enabled, 4, 4);
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    const auto coord_count = std::get<0>(coord_counts);
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    // If enabled arrays index is always stored in the gpr8 field
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    const u64 array_register = instr.gpr8.Value();
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    // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
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