Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.
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				| @ -102,8 +102,8 @@ public: | ||||
|         float render_surface_scale = 1.0f; | ||||
|     }; | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|     virtual void PollEvents() = 0; | ||||
|     /// Called from GPU thread when a frame is displayed.
 | ||||
|     virtual void OnFrameDisplayed() {} | ||||
| 
 | ||||
|     /**
 | ||||
|      * Returns a GraphicsContext that the frontend provides to be used for rendering. | ||||
|  | ||||
| @ -151,8 +151,8 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { | ||||
| 
 | ||||
|     rasterizer->TickFrame(); | ||||
| 
 | ||||
|     render_window.PollEvents(); | ||||
|     context->SwapBuffers(); | ||||
|     render_window.OnFrameDisplayed(); | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) { | ||||
|  | ||||
| @ -252,8 +252,6 @@ RendererVulkan::~RendererVulkan() { | ||||
| } | ||||
| 
 | ||||
| void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { | ||||
|     render_window.PollEvents(); | ||||
| 
 | ||||
|     if (!framebuffer) { | ||||
|         return; | ||||
|     } | ||||
| @ -283,7 +281,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { | ||||
|         rasterizer->TickFrame(); | ||||
|     } | ||||
| 
 | ||||
|     render_window.PollEvents(); | ||||
|     render_window.OnFrameDisplayed(); | ||||
| } | ||||
| 
 | ||||
| bool RendererVulkan::Init() { | ||||
|  | ||||
| @ -308,7 +308,7 @@ GRenderWindow::~GRenderWindow() { | ||||
|     input_subsystem->Shutdown(); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::PollEvents() { | ||||
| void GRenderWindow::OnFrameDisplayed() { | ||||
|     if (!first_frame) { | ||||
|         first_frame = true; | ||||
|         emit FirstFrameDisplayed(); | ||||
|  | ||||
| @ -131,7 +131,7 @@ public: | ||||
|     ~GRenderWindow() override; | ||||
| 
 | ||||
|     // EmuWindow implementation.
 | ||||
|     void PollEvents() override; | ||||
|     void OnFrameDisplayed() override; | ||||
|     bool IsShown() const override; | ||||
|     std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; | ||||
| 
 | ||||
|  | ||||
| @ -121,62 +121,64 @@ void EmuWindow_SDL2::Fullscreen() { | ||||
|     SDL_MaximizeWindow(render_window); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::PollEvents() { | ||||
| void EmuWindow_SDL2::WaitEvent() { | ||||
|     // Called on main thread
 | ||||
|     SDL_Event event; | ||||
| 
 | ||||
|     // SDL_PollEvent returns 0 when there are no more events in the event queue
 | ||||
|     while (SDL_PollEvent(&event)) { | ||||
|         switch (event.type) { | ||||
|         case SDL_WINDOWEVENT: | ||||
|             switch (event.window.event) { | ||||
|             case SDL_WINDOWEVENT_SIZE_CHANGED: | ||||
|             case SDL_WINDOWEVENT_RESIZED: | ||||
|             case SDL_WINDOWEVENT_MAXIMIZED: | ||||
|             case SDL_WINDOWEVENT_RESTORED: | ||||
|                 OnResize(); | ||||
|                 break; | ||||
|             case SDL_WINDOWEVENT_MINIMIZED: | ||||
|             case SDL_WINDOWEVENT_EXPOSED: | ||||
|                 is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED; | ||||
|                 OnResize(); | ||||
|                 break; | ||||
|             case SDL_WINDOWEVENT_CLOSE: | ||||
|                 is_open = false; | ||||
|                 break; | ||||
|             } | ||||
|     if (!SDL_WaitEvent(&event)) { | ||||
|         LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     switch (event.type) { | ||||
|     case SDL_WINDOWEVENT: | ||||
|         switch (event.window.event) { | ||||
|         case SDL_WINDOWEVENT_SIZE_CHANGED: | ||||
|         case SDL_WINDOWEVENT_RESIZED: | ||||
|         case SDL_WINDOWEVENT_MAXIMIZED: | ||||
|         case SDL_WINDOWEVENT_RESTORED: | ||||
|             OnResize(); | ||||
|             break; | ||||
|         case SDL_KEYDOWN: | ||||
|         case SDL_KEYUP: | ||||
|             OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state); | ||||
|         case SDL_WINDOWEVENT_MINIMIZED: | ||||
|         case SDL_WINDOWEVENT_EXPOSED: | ||||
|             is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED; | ||||
|             OnResize(); | ||||
|             break; | ||||
|         case SDL_MOUSEMOTION: | ||||
|             // ignore if it came from touch
 | ||||
|             if (event.button.which != SDL_TOUCH_MOUSEID) | ||||
|                 OnMouseMotion(event.motion.x, event.motion.y); | ||||
|             break; | ||||
|         case SDL_MOUSEBUTTONDOWN: | ||||
|         case SDL_MOUSEBUTTONUP: | ||||
|             // ignore if it came from touch
 | ||||
|             if (event.button.which != SDL_TOUCH_MOUSEID) { | ||||
|                 OnMouseButton(event.button.button, event.button.state, event.button.x, | ||||
|                               event.button.y); | ||||
|             } | ||||
|             break; | ||||
|         case SDL_FINGERDOWN: | ||||
|             OnFingerDown(event.tfinger.x, event.tfinger.y); | ||||
|             break; | ||||
|         case SDL_FINGERMOTION: | ||||
|             OnFingerMotion(event.tfinger.x, event.tfinger.y); | ||||
|             break; | ||||
|         case SDL_FINGERUP: | ||||
|             OnFingerUp(); | ||||
|             break; | ||||
|         case SDL_QUIT: | ||||
|         case SDL_WINDOWEVENT_CLOSE: | ||||
|             is_open = false; | ||||
|             break; | ||||
|         default: | ||||
|             break; | ||||
|         } | ||||
|         break; | ||||
|     case SDL_KEYDOWN: | ||||
|     case SDL_KEYUP: | ||||
|         OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state); | ||||
|         break; | ||||
|     case SDL_MOUSEMOTION: | ||||
|         // ignore if it came from touch
 | ||||
|         if (event.button.which != SDL_TOUCH_MOUSEID) | ||||
|             OnMouseMotion(event.motion.x, event.motion.y); | ||||
|         break; | ||||
|     case SDL_MOUSEBUTTONDOWN: | ||||
|     case SDL_MOUSEBUTTONUP: | ||||
|         // ignore if it came from touch
 | ||||
|         if (event.button.which != SDL_TOUCH_MOUSEID) { | ||||
|             OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y); | ||||
|         } | ||||
|         break; | ||||
|     case SDL_FINGERDOWN: | ||||
|         OnFingerDown(event.tfinger.x, event.tfinger.y); | ||||
|         break; | ||||
|     case SDL_FINGERMOTION: | ||||
|         OnFingerMotion(event.tfinger.x, event.tfinger.y); | ||||
|         break; | ||||
|     case SDL_FINGERUP: | ||||
|         OnFingerUp(); | ||||
|         break; | ||||
|     case SDL_QUIT: | ||||
|         is_open = false; | ||||
|         break; | ||||
|     default: | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     const u32 current_time = SDL_GetTicks(); | ||||
|  | ||||
| @ -23,38 +23,38 @@ public: | ||||
|     explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem); | ||||
|     ~EmuWindow_SDL2(); | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|     void PollEvents() override; | ||||
| 
 | ||||
|     /// Whether the window is still open, and a close request hasn't yet been sent
 | ||||
|     bool IsOpen() const; | ||||
| 
 | ||||
|     /// Returns if window is shown (not minimized)
 | ||||
|     bool IsShown() const override; | ||||
| 
 | ||||
|     /// Wait for the next event on the main thread.
 | ||||
|     void WaitEvent(); | ||||
| 
 | ||||
| protected: | ||||
|     /// Called by PollEvents when a key is pressed or released.
 | ||||
|     /// Called by WaitEvent when a key is pressed or released.
 | ||||
|     void OnKeyEvent(int key, u8 state); | ||||
| 
 | ||||
|     /// Called by PollEvents when the mouse moves.
 | ||||
|     /// Called by WaitEvent when the mouse moves.
 | ||||
|     void OnMouseMotion(s32 x, s32 y); | ||||
| 
 | ||||
|     /// Called by PollEvents when a mouse button is pressed or released
 | ||||
|     /// Called by WaitEvent when a mouse button is pressed or released
 | ||||
|     void OnMouseButton(u32 button, u8 state, s32 x, s32 y); | ||||
| 
 | ||||
|     /// Translates pixel position (0..1) to pixel positions
 | ||||
|     std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const; | ||||
| 
 | ||||
|     /// Called by PollEvents when a finger starts touching the touchscreen
 | ||||
|     /// Called by WaitEvent when a finger starts touching the touchscreen
 | ||||
|     void OnFingerDown(float x, float y); | ||||
| 
 | ||||
|     /// Called by PollEvents when a finger moves while touching the touchscreen
 | ||||
|     /// Called by WaitEvent when a finger moves while touching the touchscreen
 | ||||
|     void OnFingerMotion(float x, float y); | ||||
| 
 | ||||
|     /// Called by PollEvents when a finger stops touching the touchscreen
 | ||||
|     /// Called by WaitEvent when a finger stops touching the touchscreen
 | ||||
|     void OnFingerUp(); | ||||
| 
 | ||||
|     /// Called by PollEvents when any event that may cause the window to be resized occurs
 | ||||
|     /// Called by WaitEvent when any event that may cause the window to be resized occurs
 | ||||
|     void OnResize(); | ||||
| 
 | ||||
|     /// Called when user passes the fullscreen parameter flag
 | ||||
|  | ||||
| @ -242,7 +242,7 @@ int main(int argc, char** argv) { | ||||
| 
 | ||||
|     system.Run(); | ||||
|     while (emu_window->IsOpen()) { | ||||
|         std::this_thread::sleep_for(std::chrono::milliseconds(1)); | ||||
|         emu_window->WaitEvent(); | ||||
|     } | ||||
|     system.Pause(); | ||||
|     system.Shutdown(); | ||||
|  | ||||
| @ -109,8 +109,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() { | ||||
|     SDL_Quit(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2_Hide::PollEvents() {} | ||||
| 
 | ||||
| bool EmuWindow_SDL2_Hide::IsShown() const { | ||||
|     return false; | ||||
| } | ||||
|  | ||||
| @ -17,9 +17,6 @@ public: | ||||
|     explicit EmuWindow_SDL2_Hide(); | ||||
|     ~EmuWindow_SDL2_Hide(); | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|     void PollEvents() override; | ||||
| 
 | ||||
|     /// Whether the screen is being shown or not.
 | ||||
|     bool IsShown() const override; | ||||
| 
 | ||||
|  | ||||
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