texture_cache: Eliminate linear textures fallthrough
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				@ -603,10 +603,6 @@ private:
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            return InitializeSurface(gpu_addr, params, preserve_contents);
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        }
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        if (!params.is_tiled) {
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            return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
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                                  MatchTopologyResult::FullMatch);
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        }
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        // Step 3
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        // Now we need to figure the relationship between the texture and its overlaps
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        // we do a topological test to ensure we can find some relationship. If it fails
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