Merge pull request #1036 from lioncash/thread
scheduler: Make HaveReadyThreads() a const member function
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commit
9608f51cde
@ -16,7 +16,7 @@ struct ThreadQueueList {
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// (dynamically resizable) circular buffers to remove their overhead when
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// (dynamically resizable) circular buffers to remove their overhead when
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// inserting and popping.
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// inserting and popping.
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typedef unsigned int Priority;
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using Priority = unsigned int;
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// Number of priority levels. (Valid levels are [0..NUM_QUEUES).)
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// Number of priority levels. (Valid levels are [0..NUM_QUEUES).)
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static const Priority NUM_QUEUES = N;
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static const Priority NUM_QUEUES = N;
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@ -26,9 +26,9 @@ struct ThreadQueueList {
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}
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}
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// Only for debugging, returns priority level.
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// Only for debugging, returns priority level.
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Priority contains(const T& uid) {
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Priority contains(const T& uid) const {
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for (Priority i = 0; i < NUM_QUEUES; ++i) {
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for (Priority i = 0; i < NUM_QUEUES; ++i) {
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Queue& cur = queues[i];
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const Queue& cur = queues[i];
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if (std::find(cur.data.cbegin(), cur.data.cend(), uid) != cur.data.cend()) {
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if (std::find(cur.data.cbegin(), cur.data.cend(), uid) != cur.data.cend()) {
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return i;
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return i;
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}
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}
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@ -37,8 +37,8 @@ struct ThreadQueueList {
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return -1;
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return -1;
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}
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}
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T get_first() {
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T get_first() const {
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Queue* cur = first;
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const Queue* cur = first;
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while (cur != nullptr) {
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while (cur != nullptr) {
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if (!cur->data.empty()) {
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if (!cur->data.empty()) {
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return cur->data.front();
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return cur->data.front();
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@ -25,7 +25,7 @@ Scheduler::~Scheduler() {
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}
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}
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}
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}
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bool Scheduler::HaveReadyThreads() {
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bool Scheduler::HaveReadyThreads() const {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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return ready_queue.get_first() != nullptr;
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return ready_queue.get_first() != nullptr;
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}
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}
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@ -21,7 +21,7 @@ public:
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~Scheduler();
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~Scheduler();
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/// Returns whether there are any threads that are ready to run.
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/// Returns whether there are any threads that are ready to run.
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bool HaveReadyThreads();
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bool HaveReadyThreads() const;
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/// Reschedules to the next available thread (call after current thread is suspended)
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule();
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void Reschedule();
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