NVFlinger: Do the microprofile Flip after processing a valid frame.
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				@ -191,8 +191,6 @@ void NVFlinger::Compose() {
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        // Search for a queued buffer and acquire it
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					        // Search for a queued buffer and acquire it
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        auto buffer = buffer_queue.AcquireBuffer();
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					        auto buffer = buffer_queue.AcquireBuffer();
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        MicroProfileFlip();
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        if (!buffer) {
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					        if (!buffer) {
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            continue;
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					            continue;
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        }
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					        }
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@ -206,6 +204,8 @@ void NVFlinger::Compose() {
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            gpu.WaitFence(fence.id, fence.value);
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					            gpu.WaitFence(fence.id, fence.value);
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        }
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					        }
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					        MicroProfileFlip();
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        // Now send the buffer to the GPU for drawing.
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					        // Now send the buffer to the GPU for drawing.
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        // TODO(Subv): Support more than just disp0. The display device selection is probably based
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					        // TODO(Subv): Support more than just disp0. The display device selection is probably based
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        // on which display we're drawing (Default, Internal, External, etc)
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					        // on which display we're drawing (Default, Internal, External, etc)
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