gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
- Fixes a regression with Binding of Isaac.
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				@ -775,10 +775,13 @@ void RasterizerOpenGL::SyncCullMode() {
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        state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
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        state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
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        const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 ||
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                                  regs.viewport_transform[0].scale_y < 0.0f};
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        // If the GPU is configured to flip the rasterized triangles, then we need to flip the
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        // notion of front and back. Note: We flip the triangles when the value of the register is 0
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        // because OpenGL already does it for us.
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        if (regs.screen_y_control.triangle_rast_flip == 0) {
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        if (flip_triangles) {
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            if (state.cull.front_face == GL_CCW)
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                state.cull.front_face = GL_CW;
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            else if (state.cull.front_face == GL_CW)
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