shader/texture: Enable arrayed TLD4
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				@ -89,7 +89,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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        [[fallthrough]];
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					        [[fallthrough]];
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    }
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					    }
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    case OpCode::Id::TLD4: {
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					    case OpCode::Id::TLD4: {
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        ASSERT(instr.tld4.array == 0);
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        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
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					        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
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                             "NDV is not implemented");
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					                             "NDV is not implemented");
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        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
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					        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
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