Using dual joycons as the default controller
Reason for the change is to allow both docked and undocked mode to work
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				@ -27,7 +27,7 @@ constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
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constexpr std::size_t NPAD_OFFSET = 0x9A00;
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constexpr u32 BATTERY_FULL = 2;
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enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right };
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Controller_NPad::Controller_NPad() = default;
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@ -46,6 +46,12 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
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        controller.device_type.handheld.Assign(1);
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        controller.pad_assignment = NPadAssignments::Dual;
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        break;
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    case NPadControllerType::JoyDual:
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        controller.joy_styles.joycon_dual.Assign(1);
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        controller.device_type.joycon_left.Assign(1);
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        controller.device_type.joycon_right.Assign(1);
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        controller.pad_assignment = NPadAssignments::Dual;
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        break;
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    case NPadControllerType::JoyLeft:
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        controller.joy_styles.joycon_left.Assign(1);
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        controller.device_type.joycon_left.Assign(1);
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@ -56,9 +62,6 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
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        controller.device_type.joycon_right.Assign(1);
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        controller.pad_assignment = NPadAssignments::Dual;
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        break;
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    case NPadControllerType::Tabletop:
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        UNIMPLEMENTED_MSG("Tabletop is not implemented");
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        break;
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    case NPadControllerType::Pokeball:
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        controller.joy_styles.pokeball.Assign(1);
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        controller.device_type.pokeball.Assign(1);
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@ -82,6 +85,11 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
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    controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED;
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    controller.properties.is_vertical.Assign(1); // TODO(ogniK): Swap joycons orientations
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    controller.properties.use_plus.Assign(1);
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    controller.properties.use_minus.Assign(1);
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    controller.battery_level[0] = BATTERY_FULL;
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    controller.battery_level[1] = BATTERY_FULL;
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    controller.battery_level[2] = BATTERY_FULL;
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}
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void Controller_NPad::OnInit() {
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@ -106,7 +114,7 @@ void Controller_NPad::OnInit() {
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        supported_npad_id_types.resize(npad_id_list.size());
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        std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
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                    npad_id_list.size() * sizeof(u32));
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        AddNewController(NPadControllerType::Handheld);
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        AddNewController(NPadControllerType::JoyDual);
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    }
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}
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@ -218,9 +226,11 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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        if (hold_type == NpadHoldType::Horizontal) {
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            // TODO(ogniK): Remap buttons for different orientations
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        }
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        libnx_entry.connection_status.raw = 0;
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        switch (controller_type) {
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        case NPadControllerType::Handheld:
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            handheld_entry.connection_status.raw = 0;
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            handheld_entry.connection_status.IsConnected.Assign(1);
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            if (!Settings::values.use_docked_mode) {
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                handheld_entry.connection_status.IsWired.Assign(1);
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@ -229,26 +239,39 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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            handheld_entry.l_stick = lstick_entry;
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            handheld_entry.r_stick = rstick_entry;
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            break;
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        case NPadControllerType::JoyDual:
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            dual_entry.connection_status.raw = 0;
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            dual_entry.connection_status.IsLeftJoyConnected.Assign(1);
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            dual_entry.connection_status.IsRightJoyConnected.Assign(1);
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            dual_entry.connection_status.IsConnected.Assign(1);
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            libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
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            libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
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            libnx_entry.connection_status.IsConnected.Assign(1);
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            dual_entry.pad_states.raw = pad_state.raw;
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            dual_entry.l_stick = lstick_entry;
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            dual_entry.r_stick = rstick_entry;
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        case NPadControllerType::JoyLeft:
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            left_entry.connection_status.raw = 0;
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            left_entry.connection_status.IsConnected.Assign(1);
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            left_entry.pad_states.raw = pad_state.raw;
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            left_entry.l_stick = lstick_entry;
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            left_entry.r_stick = rstick_entry;
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            break;
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        case NPadControllerType::JoyRight:
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            right_entry.connection_status.raw = 0;
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            right_entry.connection_status.IsConnected.Assign(1);
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            right_entry.pad_states.raw = pad_state.raw;
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            right_entry.l_stick = lstick_entry;
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            right_entry.r_stick = rstick_entry;
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            break;
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        case NPadControllerType::Tabletop:
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            // TODO(ogniK): Figure out how to add proper tabletop support
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            dual_entry.pad_states.raw = pad_state.raw;
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            dual_entry.l_stick = lstick_entry;
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            dual_entry.r_stick = rstick_entry;
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            dual_entry.connection_status.IsConnected.Assign(1);
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            break;
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        case NPadControllerType::Pokeball:
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            pokeball_entry.connection_status.raw = 0;
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            pokeball_entry.connection_status.IsConnected.Assign(1);
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            pokeball_entry.connection_status.IsWired.Assign(1);
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@ -257,18 +280,18 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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            pokeball_entry.r_stick = rstick_entry;
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            break;
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        case NPadControllerType::ProController:
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            main_controller.connection_status.raw = 0;
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            main_controller.connection_status.IsConnected.Assign(1);
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            main_controller.connection_status.IsWired.Assign(1);
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            main_controller.pad_states.raw = pad_state.raw;
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            main_controller.l_stick = lstick_entry;
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            main_controller.r_stick = rstick_entry;
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            main_controller.connection_status.IsConnected.Assign(1);
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            main_controller.connection_status.IsWired.Assign(1);
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            break;
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        }
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        // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
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        // any controllers.
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        libnx_entry.connection_status.IsConnected.Assign(1);
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        libnx_entry.connection_status.IsWired.Assign(1);
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        libnx_entry.pad_states.raw = pad_state.raw;
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        libnx_entry.l_stick = lstick_entry;
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        libnx_entry.r_stick = rstick_entry;
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@ -290,44 +313,6 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
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    supported_npad_id_types.clear();
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    supported_npad_id_types.resize(length / sizeof(u32));
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    std::memcpy(supported_npad_id_types.data(), data, length);
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    CheckForHandheldVariant();
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}
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#pragma optimize("", off)
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void Controller_NPad::CheckForHandheldVariant() {
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    // As some games expect us to use the variant of handheld mode and some games don't. It's
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    // consistent that games set the npad ids in order of priority. We can just swap the controller
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    // ids on the fly then if we're in handheld mode
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    if (std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), 32) !=
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        supported_npad_id_types.end()) {
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        const auto& first_controller = connected_controllers.front();
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        if (first_controller.is_connected &&
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            first_controller.type == NPadControllerType::Handheld) {
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            DisconnectNPad(0);
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            AddNewController(NPadControllerType::Handheld, true);
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        }
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    } else {
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        if (connected_controllers[8].is_connected) {
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            DisconnectNPad(8);
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            AddNewController(NPadControllerType::Handheld);
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        }
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    }
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    /*
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    if (supported_npad_id_types.size() > 0) {
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        const auto& first_controller = supported_npad_id_types.front();
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        if (first_controller == 32 && !connected_controllers[8].is_connected) {
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            const auto& first_controller = connected_controllers.front();
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            if (first_controller.is_connected &&
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                first_controller.type == NPadControllerType::Handheld) {
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                DisconnectNPad(0);
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                AddNewController(NPadControllerType::Handheld, true);
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            }
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        } else if (first_controller != 32 && connected_controllers[8].is_connected) {
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            if (!connected_controllers[0].is_connected) {
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                DisconnectNPad(8);
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                AddNewController(NPadControllerType::Handheld);
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            }
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        }
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    }*/
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}
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const void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
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@ -358,11 +343,14 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
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    }
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    for (std::size_t i = 0; i < controller_ids.size(); i++) {
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        std::size_t controller_pos = i;
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        if (controller_pos == 32)
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        // Handheld controller conversion
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        if (controller_pos == 32) {
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            controller_pos = 8;
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        if (controller_pos == 16)
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        }
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        // Unknown controller conversion
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        if (controller_pos == 16) {
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            controller_pos = 9;
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        }
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        if (connected_controllers[controller_pos].is_connected) {
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            // TODO(ogniK): Vibrate the physical controller
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        }
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@ -378,8 +366,8 @@ Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() cons
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Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
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    return last_processed_vibration;
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}
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void Controller_NPad::AddNewController(NPadControllerType controller, bool is_handheld_variant) {
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    if (is_handheld_variant) {
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void Controller_NPad::AddNewController(NPadControllerType controller) {
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    if (controller == NPadControllerType::Handheld) {
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        connected_controllers[8] = {controller, true};
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        InitNewlyAddedControler(8);
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        return;
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@ -438,13 +426,4 @@ Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
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void Controller_NPad::SetVibrationEnabled(bool can_vibrate) {
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    can_controllers_vibrate = can_vibrate;
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}
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void Controller_NPad::SetHandheldActiviationMode(u32 mode) {
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    const auto& first_controller = connected_controllers.front();
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    if (!first_controller.is_connected || connected_controllers[8].is_connected) {
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        return;
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    }
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    DisconnectNPad(0);
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    AddNewController(NPadControllerType::Handheld, true);
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}
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} // namespace Service::HID
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@ -65,9 +65,9 @@ public:
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        None,
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        ProController,
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        Handheld,
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        JoyDual,
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        JoyLeft,
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        JoyRight,
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        Tabletop,
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        Pokeball,
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    };
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@ -105,13 +105,12 @@ public:
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    Kernel::SharedPtr<Kernel::Event> GetStyleSetChangedEvent() const;
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    Vibration GetLastVibration() const;
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    void AddNewController(NPadControllerType controller, bool is_handheld_variant = false);
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    void AddNewController(NPadControllerType controller);
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    void ConnectNPad(u32 npad_id);
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    void DisconnectNPad(u32 npad_id);
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    LedPattern GetLedPattern(u32 npad_id);
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    void SetVibrationEnabled(bool can_vibrate);
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    void SetHandheldActiviationMode(u32 mode);
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private:
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    struct CommonHeader {
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@ -181,6 +180,10 @@ private:
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            u32_le raw{};
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            BitField<0, 1, u32_le> IsConnected;
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            BitField<1, 1, u32_le> IsWired;
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            BitField<2, 1, u32_le> IsLeftJoyConnected;
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            BitField<3, 1, u32_le> IsLeftJoyWired;
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            BitField<4, 1, u32_le> IsRightJoyConnected;
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            BitField<5, 1, u32_le> IsRightJoyWired;
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        };
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    };
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    static_assert(sizeof(ConnectionState) == 4, "ConnectionState is an invalid size");
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@ -212,6 +215,8 @@ private:
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            s64_le raw{};
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            BitField<11, 1, s64_le> is_vertical;
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            BitField<12, 1, s64_le> is_horizontal;
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            BitField<13, 1, s64_le> use_plus;
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            BitField<14, 1, s64_le> use_minus;
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        };
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    };
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@ -252,8 +257,9 @@ private:
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            6); // TODO(ogniK): SixAxis states, require more information before implementation
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        NPadDevice device_type;
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        NPadProperties properties;
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        INSERT_PADDING_WORDS(4);
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        INSERT_PADDING_BYTES(0x60);
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        INSERT_PADDING_WORDS(1);
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        std::array<u32, 3> battery_level;
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        INSERT_PADDING_BYTES(0x5c);
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        INSERT_PADDING_BYTES(0xdf8);
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    };
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    static_assert(sizeof(NPadEntry) == 0x5000, "NPadEntry is an invalid size");
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@ -276,7 +282,6 @@ private:
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    static constexpr std::array<u32, 10> npad_id_list{0, 1, 2, 3, 4, 5, 6, 7, 32, 16};
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    std::array<ControllerHolder, 10> connected_controllers{};
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    bool can_controllers_vibrate{true};
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    void CheckForHandheldVariant();
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    void InitNewlyAddedControler(std::size_t controller_idx);
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};
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@ -284,7 +284,7 @@ public:
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private:
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    std::shared_ptr<IAppletResource> applet_resource;
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#pragma optimize("", off)
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    void CreateAppletResource(Kernel::HLERequestContext& ctx) {
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        if (applet_resource == nullptr) {
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            applet_resource = std::make_shared<IAppletResource>();
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@ -545,8 +545,6 @@ private:
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        IPC::ResponseBuilder rb{ctx, 2};
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        rb.Push(RESULT_SUCCESS);
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        LOG_WARNING(Service_HID, "(STUBBED) called");
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        applet_resource->GetController<Controller_NPad>(HidController::NPad)
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            .SetHandheldActiviationMode(mode);
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    }
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    void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
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