Devirtualize Register/Unregister and use a wrapper instead.
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@ -104,7 +104,7 @@ protected:
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}
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}
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/// Register an object into the cache
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/// Register an object into the cache
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virtual void Register(const T& object) {
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void Register(const T& object) {
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object->SetIsRegistered(true);
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object->SetIsRegistered(true);
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interval_cache.add({GetInterval(object), ObjectSet{object}});
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interval_cache.add({GetInterval(object), ObjectSet{object}});
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map_cache.insert({object->GetAddr(), object});
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map_cache.insert({object->GetAddr(), object});
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@ -112,7 +112,7 @@ protected:
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}
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}
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/// Unregisters an object from the cache
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/// Unregisters an object from the cache
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virtual void Unregister(const T& object) {
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void Unregister(const T& object) {
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object->SetIsRegistered(false);
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object->SetIsRegistered(false);
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rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
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rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
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// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
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// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
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@ -1009,7 +1009,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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// If surface parameters changed and we care about keeping the previous data, recreate
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// If surface parameters changed and we care about keeping the previous data, recreate
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// the surface from the old one
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// the surface from the old one
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Surface new_surface{RecreateSurface(surface, params)};
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Surface new_surface{RecreateSurface(surface, params)};
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Unregister(surface);
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UnregisterSurface(surface);
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Register(new_surface);
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Register(new_surface);
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if (new_surface->IsUploaded()) {
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if (new_surface->IsUploaded()) {
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RegisterReinterpretSurface(new_surface);
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RegisterReinterpretSurface(new_surface);
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@ -1017,7 +1017,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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return new_surface;
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return new_surface;
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} else {
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} else {
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// Delete the old surface before creating a new one to prevent collisions.
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// Delete the old surface before creating a new one to prevent collisions.
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Unregister(surface);
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UnregisterSurface(surface);
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}
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}
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}
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}
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@ -1368,12 +1368,12 @@ static bool IsReinterpretInvalidSecond(const Surface render_surface,
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bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface,
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bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface,
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Surface intersect) {
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Surface intersect) {
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if (IsReinterpretInvalid(triggering_surface, intersect)) {
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if (IsReinterpretInvalid(triggering_surface, intersect)) {
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Unregister(intersect);
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UnregisterSurface(intersect);
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return false;
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return false;
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}
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}
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if (!LayerFitReinterpretSurface(*this, triggering_surface, intersect)) {
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if (!LayerFitReinterpretSurface(*this, triggering_surface, intersect)) {
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if (IsReinterpretInvalidSecond(triggering_surface, intersect)) {
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if (IsReinterpretInvalidSecond(triggering_surface, intersect)) {
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Unregister(intersect);
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UnregisterSurface(intersect);
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return false;
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return false;
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}
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}
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FlushObject(intersect);
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FlushObject(intersect);
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@ -544,17 +544,13 @@ private:
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return nullptr;
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return nullptr;
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}
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}
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void Register(const Surface& object) {
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RasterizerCache<Surface>::Register(object);
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}
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/// Unregisters an object from the cache
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/// Unregisters an object from the cache
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void Unregister(const Surface& object) {
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void UnregisterSurface(const Surface& object) {
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if (object->IsReinterpreted()) {
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if (object->IsReinterpreted()) {
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auto interval = GetReinterpretInterval(object);
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auto interval = GetReinterpretInterval(object);
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reinterpreted_surfaces.erase(interval);
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reinterpreted_surfaces.erase(interval);
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}
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}
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RasterizerCache<Surface>::Unregister(object);
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Unregister(object);
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}
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}
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};
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};
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