Shader: Added bitfields for the texture type of the various sampling instructions.
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				@ -222,6 +222,13 @@ enum class PredicateResultMode : u64 {
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    NotZero = 0x3,
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};
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enum class TextureType : u64 {
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    Texture1D = 0,
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    Texture2D = 1,
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    Texture3D = 2,
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    TextureCube = 3,
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};
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union Instruction {
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    Instruction& operator=(const Instruction& instr) {
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        value = instr.value;
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@ -429,6 +436,8 @@ union Instruction {
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    } conversion;
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    union {
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        BitField<28, 1, u64> array;
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        BitField<29, 2, TextureType> texture_type;
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        BitField<31, 4, u64> component_mask;
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        bool IsComponentEnabled(size_t component) const {
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@ -437,9 +446,39 @@ union Instruction {
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    } tex;
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    union {
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        BitField<50, 3, u64> component_mask_selector;
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        BitField<28, 1, u64> array;
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        BitField<29, 2, TextureType> texture_type;
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        BitField<56, 2, u64> component;
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    } tld4;
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    union {
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        BitField<52, 2, u64> component;
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    } tld4s;
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    union {
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        BitField<0, 8, Register> gpr0;
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        BitField<28, 8, Register> gpr28;
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        BitField<50, 3, u64> component_mask_selector;
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        BitField<53, 4, u64> texture_info;
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        TextureType GetTextureType() const {
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            // The TEXS instruction has a weird encoding for the texture type.
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            if (texture_info == 0)
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                return TextureType::Texture1D;
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            if (texture_info >= 1 && texture_info <= 9)
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                return TextureType::Texture2D;
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            if (texture_info >= 10 && texture_info <= 11)
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                return TextureType::Texture3D;
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            if (texture_info >= 12 && texture_info <= 13)
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                return TextureType::TextureCube;
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            UNIMPLEMENTED();
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        }
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        bool IsArrayTexture() const {
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            // TEXS only supports Texture2D arrays.
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            return texture_info >= 7 && texture_info <= 9;
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        }
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        bool HasTwoDestinations() const {
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            return gpr28.Value() != Register::ZeroIndex;
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@ -459,6 +498,31 @@ union Instruction {
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        }
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    } texs;
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    union {
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        BitField<53, 4, u64> texture_info;
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        TextureType GetTextureType() const {
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            // The TLDS instruction has a weird encoding for the texture type.
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            if (texture_info >= 0 && texture_info <= 1) {
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                return TextureType::Texture1D;
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            }
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            if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
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                texture_info >= 4 && texture_info <= 6) {
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                return TextureType::Texture2D;
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            }
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            if (texture_info == 7) {
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                return TextureType::Texture3D;
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            }
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            UNIMPLEMENTED();
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        }
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        bool IsArrayTexture() const {
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            // TEXS only supports Texture2D arrays.
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            return texture_info == 8;
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        }
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    } tlds;
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    union {
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        BitField<20, 24, u64> target;
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        BitField<5, 1, u64> constant_buffer;
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