Added WrapMode MirrorOnceClampToEdge
Used by splatoon 2
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				@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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        // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
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					        // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
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        // manually mix them. However the shader part of this is not yet implemented.
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					        // manually mix them. However the shader part of this is not yet implemented.
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        return GL_CLAMP_TO_BORDER;
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					        return GL_CLAMP_TO_BORDER;
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					    case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
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					        return GL_MIRROR_CLAMP_TO_EDGE;
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    }
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					    }
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    LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
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					    LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
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    UNREACHABLE();
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					    UNREACHABLE();
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