file_util: Remove unused paths.
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				| @ -32,22 +32,10 @@ | ||||
| 
 | ||||
| // Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
 | ||||
| #define CONFIG_DIR "config" | ||||
| #define GAMECONFIG_DIR "game_config" | ||||
| #define MAPS_DIR "maps" | ||||
| #define CACHE_DIR "cache" | ||||
| #define SDMC_DIR "sdmc" | ||||
| #define NAND_DIR "nand" | ||||
| #define SYSDATA_DIR "sysdata" | ||||
| #define SHADERCACHE_DIR "shader_cache" | ||||
| #define STATESAVES_DIR "state_saves" | ||||
| #define SCREENSHOTS_DIR "screenShots" | ||||
| #define DUMP_DIR "dump" | ||||
| #define DUMP_TEXTURES_DIR "textures" | ||||
| #define DUMP_FRAMES_DIR "frames" | ||||
| #define DUMP_AUDIO_DIR "audio" | ||||
| #define LOGS_DIR "logs" | ||||
| #define SHADERS_DIR "shaders" | ||||
| #define SYSCONF_DIR "sysconf" | ||||
| 
 | ||||
| // Filenames
 | ||||
| // Files in the directory returned by GetUserPath(D_CONFIG_IDX)
 | ||||
| @ -57,9 +45,3 @@ | ||||
| 
 | ||||
| // Sys files
 | ||||
| #define SHARED_FONT "shared_font.bin" | ||||
| 
 | ||||
| // Files in the directory returned by GetUserPath(D_LOGS_IDX)
 | ||||
| #define MAIN_LOG "emu.log" | ||||
| 
 | ||||
| // Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
 | ||||
| #define SYSCONF "SYSCONF" | ||||
|  | ||||
| @ -697,6 +697,9 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new | ||||
| 
 | ||||
|         paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; | ||||
|         paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; | ||||
|         paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; | ||||
|         paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP; | ||||
|         paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP; | ||||
| #else | ||||
|         if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) { | ||||
|             paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP; | ||||
| @ -712,24 +715,8 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new | ||||
|             paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP; | ||||
|         } | ||||
| #endif | ||||
| 
 | ||||
|         paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; | ||||
|         paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; | ||||
|         paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; | ||||
|         paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP; | ||||
|         paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP; | ||||
|         paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; | ||||
|         paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; | ||||
|         paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; | ||||
|         paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; | ||||
|         paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; | ||||
|         paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; | ||||
|         paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; | ||||
|         paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; | ||||
|         paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; | ||||
|         paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; | ||||
|         paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; | ||||
|         paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; | ||||
|     } | ||||
| 
 | ||||
|     if (!newPath.empty()) { | ||||
| @ -743,48 +730,15 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new | ||||
|         switch (DirIDX) { | ||||
|         case D_ROOT_IDX: | ||||
|             paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; | ||||
|             paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP; | ||||
|             paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF; | ||||
|             break; | ||||
| 
 | ||||
|         case D_USER_IDX: | ||||
|             paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; | ||||
|             paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; | ||||
|             paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; | ||||
|             paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; | ||||
|             paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; | ||||
|             paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; | ||||
|             paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP; | ||||
|             paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; | ||||
|             paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; | ||||
|             paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; | ||||
|             paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; | ||||
|             paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; | ||||
|             paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; | ||||
|             paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; | ||||
|             paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; | ||||
|             paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; | ||||
|             paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP; | ||||
|             paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; | ||||
|             paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; | ||||
|             paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; | ||||
|             paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; | ||||
|             break; | ||||
| 
 | ||||
|         case D_CONFIG_IDX: | ||||
|             paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; | ||||
|             paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; | ||||
|             paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; | ||||
|             break; | ||||
| 
 | ||||
|         case D_DUMP_IDX: | ||||
|             paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; | ||||
|             paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; | ||||
|             paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; | ||||
|             break; | ||||
| 
 | ||||
|         case D_LOGS_IDX: | ||||
|             paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -21,31 +21,11 @@ enum { | ||||
|     D_USER_IDX, | ||||
|     D_ROOT_IDX, | ||||
|     D_CONFIG_IDX, | ||||
|     D_GAMECONFIG_IDX, | ||||
|     D_MAPS_IDX, | ||||
|     D_CACHE_IDX, | ||||
|     D_SHADERCACHE_IDX, | ||||
|     D_SHADERS_IDX, | ||||
|     D_STATESAVES_IDX, | ||||
|     D_SCREENSHOTS_IDX, | ||||
|     D_SDMC_IDX, | ||||
|     D_NAND_IDX, | ||||
|     D_SYSDATA_IDX, | ||||
|     D_HIRESTEXTURES_IDX, | ||||
|     D_DUMP_IDX, | ||||
|     D_DUMPFRAMES_IDX, | ||||
|     D_DUMPAUDIO_IDX, | ||||
|     D_DUMPTEXTURES_IDX, | ||||
|     D_DUMPDSP_IDX, | ||||
|     D_LOGS_IDX, | ||||
|     D_SYSCONF_IDX, | ||||
|     F_EMUCONFIG_IDX, | ||||
|     F_DEBUGGERCONFIG_IDX, | ||||
|     F_LOGGERCONFIG_IDX, | ||||
|     F_MAINLOG_IDX, | ||||
|     F_RAMDUMP_IDX, | ||||
|     F_ARAMDUMP_IDX, | ||||
|     F_SYSCONF_IDX, | ||||
|     NUM_PATH_INDICES | ||||
| }; | ||||
| 
 | ||||
|  | ||||
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