Merge pull request #2786 from ReinUsesLisp/vote
shader_ir: Implement VOTE on Nvidia drivers
This commit is contained in:
		
						commit
						680ab61327
					
				@ -81,6 +81,7 @@ set(HASH_FILES
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    "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
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    "${VIDEO_CORE}/shader/decode/shift.cpp"
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    "${VIDEO_CORE}/shader/decode/video.cpp"
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    "${VIDEO_CORE}/shader/decode/warp.cpp"
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    "${VIDEO_CORE}/shader/decode/xmad.cpp"
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    "${VIDEO_CORE}/shader/control_flow.cpp"
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    "${VIDEO_CORE}/shader/control_flow.h"
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@ -55,6 +55,7 @@ add_custom_command(OUTPUT scm_rev.cpp
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      "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
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      "${VIDEO_CORE}/shader/decode/shift.cpp"
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      "${VIDEO_CORE}/shader/decode/video.cpp"
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      "${VIDEO_CORE}/shader/decode/warp.cpp"
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      "${VIDEO_CORE}/shader/decode/xmad.cpp"
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      "${VIDEO_CORE}/shader/control_flow.cpp"
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      "${VIDEO_CORE}/shader/control_flow.h"
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@ -100,6 +100,7 @@ add_library(video_core STATIC
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    shader/decode/integer_set.cpp
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    shader/decode/half_set.cpp
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    shader/decode/video.cpp
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    shader/decode/warp.cpp
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    shader/decode/xmad.cpp
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    shader/decode/other.cpp
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    shader/control_flow.cpp
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@ -538,6 +538,12 @@ enum class PhysicalAttributeDirection : u64 {
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    Output = 1,
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};
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enum class VoteOperation : u64 {
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    All = 0, // allThreadsNV
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    Any = 1, // anyThreadNV
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    Eq = 2,  // allThreadsEqualNV
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};
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union Instruction {
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    Instruction& operator=(const Instruction& instr) {
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        value = instr.value;
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@ -564,6 +570,13 @@ union Instruction {
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        BitField<13, 1, u64> trigger;
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    } nop;
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    union {
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        BitField<48, 2, VoteOperation> operation;
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        BitField<45, 3, u64> dest_pred;
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        BitField<39, 3, u64> value;
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        BitField<42, 1, u64> negate_value;
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    } vote;
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    union {
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        BitField<8, 8, Register> gpr;
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        BitField<20, 24, s64> offset;
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@ -1487,6 +1500,7 @@ public:
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        SYNC,
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        BRK,
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        DEPBAR,
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        VOTE,
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        BFE_C,
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        BFE_R,
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        BFE_IMM,
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@ -1649,6 +1663,7 @@ public:
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        Hfma2,
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        Flow,
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        Synch,
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        Warp,
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        Memory,
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        Texture,
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        Image,
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@ -1775,6 +1790,7 @@ private:
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            INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
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            INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
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            INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
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            INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
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            INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
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            INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
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            INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
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@ -27,6 +27,8 @@ Device::Device() {
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    shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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    max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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    max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
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    has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
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                          GLAD_GL_NV_shader_thread_shuffle;
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    has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
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    has_variable_aoffi = TestVariableAoffi();
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    has_component_indexing_bug = TestComponentIndexingBug();
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@ -36,6 +38,7 @@ Device::Device(std::nullptr_t) {
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    uniform_buffer_alignment = 0;
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    max_vertex_attributes = 16;
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    max_varyings = 15;
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    has_warp_intrinsics = true;
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    has_vertex_viewport_layer = true;
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    has_variable_aoffi = true;
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    has_component_indexing_bug = false;
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@ -30,6 +30,10 @@ public:
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        return max_varyings;
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    }
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    bool HasWarpIntrinsics() const {
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        return has_warp_intrinsics;
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    }
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    bool HasVertexViewportLayer() const {
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        return has_vertex_viewport_layer;
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    }
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@ -50,6 +54,7 @@ private:
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    std::size_t shader_storage_alignment{};
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    u32 max_vertex_attributes{};
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    u32 max_varyings{};
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    bool has_warp_intrinsics{};
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    bool has_vertex_viewport_layer{};
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    bool has_variable_aoffi{};
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    bool has_component_indexing_bug{};
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@ -212,7 +212,9 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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    const auto texture_buffer_usage{variant.texture_buffer_usage};
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    std::string source = "#version 430 core\n"
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                         "#extension GL_ARB_separate_shader_objects : enable\n";
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                         "#extension GL_ARB_separate_shader_objects : enable\n"
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                         "#extension GL_NV_gpu_shader5 : enable\n"
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                         "#extension GL_NV_shader_thread_group : enable\n";
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    if (entries.shader_viewport_layer_array) {
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        source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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    }
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@ -1735,6 +1735,48 @@ private:
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        return "utof(gl_WorkGroupID"s + GetSwizzle(element) + ')';
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    }
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    std::string BallotThread(Operation operation) {
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        const std::string value = VisitOperand(operation, 0, Type::Bool);
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        if (!device.HasWarpIntrinsics()) {
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            LOG_ERROR(Render_OpenGL,
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                      "Nvidia warp intrinsics are not available and its required by a shader");
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            // Stub on non-Nvidia devices by simulating all threads voting the same as the active
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            // one.
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            return fmt::format("utof({} ? 0xFFFFFFFFU : 0U)", value);
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        }
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        return fmt::format("utof(ballotThreadNV({}))", value);
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    }
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    std::string Vote(Operation operation, const char* func) {
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        const std::string value = VisitOperand(operation, 0, Type::Bool);
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        if (!device.HasWarpIntrinsics()) {
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            LOG_ERROR(Render_OpenGL,
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                      "Nvidia vote intrinsics are not available and its required by a shader");
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            // Stub with a warp size of one.
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            return value;
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        }
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        return fmt::format("{}({})", func, value);
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    }
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    std::string VoteAll(Operation operation) {
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        return Vote(operation, "allThreadsNV");
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    }
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    std::string VoteAny(Operation operation) {
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        return Vote(operation, "anyThreadNV");
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    }
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    std::string VoteEqual(Operation operation) {
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        if (!device.HasWarpIntrinsics()) {
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            LOG_ERROR(Render_OpenGL,
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                      "Nvidia vote intrinsics are not available and its required by a shader");
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            // We must return true here since a stub for a theoretical warp size of 1 will always
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            // return an equal result for all its votes.
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            return "true";
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        }
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        return Vote(operation, "allThreadsEqualNV");
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    }
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    static constexpr std::array operation_decompilers = {
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        &GLSLDecompiler::Assign,
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@ -1885,6 +1927,11 @@ private:
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        &GLSLDecompiler::WorkGroupId<0>,
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        &GLSLDecompiler::WorkGroupId<1>,
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        &GLSLDecompiler::WorkGroupId<2>,
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        &GLSLDecompiler::BallotThread,
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        &GLSLDecompiler::VoteAll,
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        &GLSLDecompiler::VoteAny,
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        &GLSLDecompiler::VoteEqual,
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    };
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    static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
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@ -1072,6 +1072,26 @@ private:
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        return {};
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    }
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    Id BallotThread(Operation) {
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        UNIMPLEMENTED();
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        return {};
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    }
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    Id VoteAll(Operation) {
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        UNIMPLEMENTED();
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        return {};
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    }
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    Id VoteAny(Operation) {
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        UNIMPLEMENTED();
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        return {};
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    }
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    Id VoteEqual(Operation) {
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        UNIMPLEMENTED();
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        return {};
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    }
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    Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
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                      const std::string& name) {
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        const Id id = OpVariable(type, storage);
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@ -1364,6 +1384,11 @@ private:
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        &SPIRVDecompiler::WorkGroupId<0>,
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        &SPIRVDecompiler::WorkGroupId<1>,
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        &SPIRVDecompiler::WorkGroupId<2>,
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        &SPIRVDecompiler::BallotThread,
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        &SPIRVDecompiler::VoteAll,
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        &SPIRVDecompiler::VoteAny,
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        &SPIRVDecompiler::VoteEqual,
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    };
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    static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
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@ -176,6 +176,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
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        {OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
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        {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
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        {OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
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        {OpCode::Type::Warp, &ShaderIR::DecodeWarp},
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        {OpCode::Type::Memory, &ShaderIR::DecodeMemory},
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        {OpCode::Type::Texture, &ShaderIR::DecodeTexture},
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        {OpCode::Type::Image, &ShaderIR::DecodeImage},
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										55
									
								
								src/video_core/shader/decode/warp.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								src/video_core/shader/decode/warp.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,55 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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using Tegra::Shader::VoteOperation;
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namespace {
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OperationCode GetOperationCode(VoteOperation vote_op) {
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    switch (vote_op) {
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    case VoteOperation::All:
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        return OperationCode::VoteAll;
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    case VoteOperation::Any:
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        return OperationCode::VoteAny;
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    case VoteOperation::Eq:
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        return OperationCode::VoteEqual;
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    default:
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        UNREACHABLE_MSG("Invalid vote operation={}", static_cast<u64>(vote_op));
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        return OperationCode::VoteAll;
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    }
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}
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} // Anonymous namespace
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u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
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    const Instruction instr = {program_code[pc]};
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    const auto opcode = OpCode::Decode(instr);
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    switch (opcode->get().GetId()) {
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    case OpCode::Id::VOTE: {
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        const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
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        const Node active = Operation(OperationCode::BallotThread, value);
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        const Node vote = Operation(GetOperationCode(instr.vote.operation), value);
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        SetRegister(bb, instr.gpr0, active);
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        SetPredicate(bb, instr.vote.dest_pred, vote);
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        break;
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    }
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    default:
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        UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
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        break;
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    }
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    return pc;
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}
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} // namespace VideoCommon::Shader
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@ -168,6 +168,11 @@ enum class OperationCode {
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    WorkGroupIdY,       /// () -> uint
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    WorkGroupIdZ,       /// () -> uint
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    BallotThread, /// (bool) -> uint
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    VoteAll,      /// (bool) -> bool
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    VoteAny,      /// (bool) -> bool
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    VoteEqual,    /// (bool) -> bool
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    Amount,
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};
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@ -167,6 +167,7 @@ private:
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    u32 DecodeFfma(NodeBlock& bb, u32 pc);
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    u32 DecodeHfma2(NodeBlock& bb, u32 pc);
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    u32 DecodeConversion(NodeBlock& bb, u32 pc);
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    u32 DecodeWarp(NodeBlock& bb, u32 pc);
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    u32 DecodeMemory(NodeBlock& bb, u32 pc);
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    u32 DecodeTexture(NodeBlock& bb, u32 pc);
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    u32 DecodeImage(NodeBlock& bb, u32 pc);
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