gl_texture_cache: Use local variables to simplify DownloadTexture
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				| @ -253,14 +253,12 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) { | ||||
|         glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level))); | ||||
|         glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level))); | ||||
|         const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level); | ||||
|         u8* const mip_data = staging_buffer.data() + mip_offset; | ||||
|         const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level)); | ||||
|         if (is_compressed) { | ||||
|             glGetCompressedTextureImage(texture.handle, level, | ||||
|                                         static_cast<GLsizei>(params.GetHostMipmapSize(level)), | ||||
|                                         staging_buffer.data() + mip_offset); | ||||
|             glGetCompressedTextureImage(texture.handle, level, size, mip_data); | ||||
|         } else { | ||||
|             glGetTextureImage(texture.handle, level, format, type, | ||||
|                               static_cast<GLsizei>(params.GetHostMipmapSize(level)), | ||||
|                               staging_buffer.data() + mip_offset); | ||||
|             glGetTextureImage(texture.handle, level, format, type, size, mip_data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
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