Shaders: Added decodings for TLD4 and TLD4S
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				@ -524,9 +524,11 @@ public:
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        LDG, // Load from global memory
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        STG, // Store in global memory
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        TEX,
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        TEXQ, // Texture Query
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        TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
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        TLDS, // Texture Load with scalar/non-vec4 source/destinations
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        TEXQ,  // Texture Query
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        TEXS,  // Texture Fetch with scalar/non-vec4 source/destinations
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        TLDS,  // Texture Load with scalar/non-vec4 source/destinations
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        TLD4,  // Texture Load 4
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        TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
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        EXIT,
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        IPA,
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        FFMA_IMM, // Fused Multiply and Add
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@ -740,6 +742,8 @@ private:
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            INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
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            INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
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            INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
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            INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
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            INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
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            INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
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            INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
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            INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
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