GLFW: Add an error callback before calling glfwInit()
It will print a message to know what happened in case something went wrong in a GLFW call. Also replace every printf() in the glfw emu-window by ERROR_LOG().
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				| @ -58,9 +58,13 @@ EmuWindow_GLFW::EmuWindow_GLFW() { | ||||
| 
 | ||||
|     ReloadSetKeymaps(); | ||||
| 
 | ||||
|     glfwSetErrorCallback([](int error, const char *desc){ | ||||
|         ERROR_LOG(GUI, "GLFW 0x%08x: %s", error, desc); | ||||
|     }); | ||||
| 
 | ||||
|     // Initialize the window
 | ||||
|     if(glfwInit() != GL_TRUE) { | ||||
|         printf("Failed to initialize GLFW! Exiting..."); | ||||
|         ERROR_LOG(GUI, "Failed to initialize GLFW! Exiting..."); | ||||
|         exit(1); | ||||
|     } | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||||
| @ -75,7 +79,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() { | ||||
|         window_title.c_str(), NULL, NULL); | ||||
| 
 | ||||
|     if (m_render_window == NULL) { | ||||
|         printf("Failed to create GLFW window! Exiting..."); | ||||
|         ERROR_LOG(GUI, "Failed to create GLFW window! Exiting..."); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|  | ||||
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	 Emmanuel Gil Peyrot
						Emmanuel Gil Peyrot