configuration_shared: Add default combobox setup function
Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
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				@ -88,13 +88,11 @@ void ConfigurationShared::SetPerGameSetting(
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void ConfigurationShared::SetHighlight(QWidget* widget, const std::string& name, bool highlighted) {
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    if (highlighted) {
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        widget->setStyleSheet(
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            QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
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                .arg(QString::fromStdString(name)));
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        widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
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                                  .arg(QString::fromStdString(name)));
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    } else {
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        widget->setStyleSheet(
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            QStringLiteral("QWidget#%1 { background-color:rgba(0,0,0,0) }")
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                .arg(QString::fromStdString(name)));
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        widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,0,0,0) }")
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                                  .arg(QString::fromStdString(name)));
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    }
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    widget->show();
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}
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@ -119,6 +117,35 @@ void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, const std::str
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        });
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}
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void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, const std::string& name,
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                                             bool global, bool state, bool global_state,
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                                             ConfigurationShared::CheckState& tracker) {
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    if (global) {
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        tracker = CheckState::Global;
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    } else {
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        tracker = (state == global_state) ? CheckState::On : CheckState::Off;
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    }
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    SetHighlight(checkbox, name, tracker != CheckState::Global);
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    QObject::connect(
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        checkbox, &QCheckBox::clicked, checkbox, [checkbox, name, global_state, &tracker]() {
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            tracker =
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                static_cast<ConfigurationShared::CheckState>((tracker + 1) % CheckState::Count);
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            if (tracker == CheckState::Global) {
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                checkbox->setChecked(global_state);
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            }
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            SetHighlight(checkbox, name, tracker != CheckState::Global);
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        });
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}
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void ConfigurationShared::SetColoredComboBox(QComboBox* combobox, QWidget* target,
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                                             const std::string& target_name, int global) {
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    InsertGlobalItem(combobox, global);
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    QObject::connect(combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated),
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                     target, [target, target_name](int index) {
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                         ConfigurationShared::SetHighlight(target, target_name, index != 0);
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                     });
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}
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void ConfigurationShared::InsertGlobalItem(QComboBox* combobox) {
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    const QString use_global_text = ConfigurePerGame::tr("Use global configuration");
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    combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
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@ -126,7 +153,8 @@ void ConfigurationShared::InsertGlobalItem(QComboBox* combobox) {
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}
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void ConfigurationShared::InsertGlobalItem(QComboBox* combobox, int global_index) {
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    const QString use_global_text = ConfigurePerGame::tr("Use global configuration (%1)").arg(combobox->itemText(global_index));
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    const QString use_global_text =
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        ConfigurePerGame::tr("Use global configuration (%1)").arg(combobox->itemText(global_index));
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    combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
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    combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
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}
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@ -57,8 +57,13 @@ void SetPerGameSetting(QComboBox* combobox,
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                       const Settings::Setting<Settings::GPUAccuracy>* setting);
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void SetHighlight(QWidget* widget, const std::string& name, bool highlighted);
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void SetColoredTristate(QCheckBox* checkbox, const std::string& name, const Settings::Setting<bool>& setting,
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void SetColoredTristate(QCheckBox* checkbox, const std::string& name,
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                        const Settings::Setting<bool>& setting,
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                        ConfigurationShared::CheckState& tracker);
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void SetColoredTristate(QCheckBox* checkbox, const std::string& name, bool global, bool state,
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                        bool global_state, ConfigurationShared::CheckState& tracker);
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void SetColoredComboBox(QComboBox* combobox, QWidget* target, const std::string& target_name,
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                        int global);
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void InsertGlobalItem(QComboBox* combobox);
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void InsertGlobalItem(QComboBox* combobox, int global_index);
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@ -80,6 +80,8 @@ void ConfigureGraphics::SetConfiguration() {
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        ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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    } else {
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        ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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        ConfigurationShared::SetHighlight(ui->api_layout, "api_layout",
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                                          !Settings::values.renderer_backend.UsingGlobal());
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        ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
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                                               &Settings::values.aspect_ratio);
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@ -89,8 +91,6 @@ void ConfigureGraphics::SetConfiguration() {
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                                          !Settings::values.aspect_ratio.UsingGlobal());
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        ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout",
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                                          !Settings::values.bg_red.UsingGlobal());
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        // FIXME: ConfigurationShared::SetHighlight(ui->api_layout, "api_layout",
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        // !Settings::values.renderer_backend.UsingGlobal());
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    }
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    UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
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@ -141,10 +141,12 @@ void ConfigureGraphics::ApplyConfiguration() {
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        ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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                                                 ui->aspect_ratio_combobox);
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        ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
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                                                 ui->use_disk_shader_cache);
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        ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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                                                 ui->use_asynchronous_gpu_emulation);
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        ConfigurationShared::ApplyPerGameSetting(
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            &Settings::values.use_disk_shader_cache, ui->use_disk_shader_cache,
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            ConfigurationShared::trackers.use_disk_shader_cache);
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        ConfigurationShared::ApplyPerGameSetting(
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            &Settings::values.use_asynchronous_gpu_emulation, ui->use_asynchronous_gpu_emulation,
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            ConfigurationShared::trackers.use_asynchronous_gpu_emulation);
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        if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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            Settings::values.bg_red.SetGlobal(true);
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@ -247,11 +249,6 @@ void ConfigureGraphics::SetupPerGameUI() {
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        return;
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    }
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    connect(ui->aspect_ratio_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated),
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            this, [this](int index) {
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                ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout",
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                                                  index != 0);
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            });
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    connect(ui->bg_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
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            [this](int index) {
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                ui->bg_button->setEnabled(index == 1);
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@ -266,8 +263,9 @@ void ConfigureGraphics::SetupPerGameUI() {
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        Settings::values.use_asynchronous_gpu_emulation,
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        ConfigurationShared::trackers.use_asynchronous_gpu_emulation);
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    ConfigurationShared::InsertGlobalItem(ui->aspect_ratio_combobox,
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                                          Settings::values.aspect_ratio.GetValue(true));
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    ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->aspect_ratio_layout,
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                                            "aspect_ratio_layout",
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                                            Settings::values.aspect_ratio.GetValue(true));
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    ConfigurationShared::InsertGlobalItem(
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        ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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}
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