cleanup debug code.
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				@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma optimize("", off)
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#include <algorithm>
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#include <vector>
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#include <fmt/format.h>
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@ -340,7 +342,6 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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                                                       original_value, Immediate(128.f));
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                            return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
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                                                   std::move(cnv_value));
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                            return cnv_value;
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                        }
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                        case ComponentType::UNORM: {
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                            // range [0.0, 1.0]
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@ -349,7 +350,6 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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                            is_signed = false;
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                            return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
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                                                   std::move(cnv_value));
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                            return cnv_value;
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                        }
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                        case ComponentType::SINT: // range [-128,128]
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                            return original_value;
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@ -357,12 +357,6 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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                            is_signed = false;
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                            return original_value;
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                        case ComponentType::FLOAT:
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                            if (component_size == 8) {
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                                auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE,
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                                                           original_value, Immediate(255.f));
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                                return SignedOperation(OperationCode::ICastFloat, is_signed,
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                                                       NO_PRECISE, std::move(cnv_value));
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                            }
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                            return original_value;
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                        default:
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                            UNIMPLEMENTED_MSG("Unimplement component type={}", component_type);
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@ -379,12 +373,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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                    }
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                    // add value into result
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                    if (element == 0) {
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                        value = original_value;
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                    } else {
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                        value =
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                            Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));
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                    }
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                    value = Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));
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                    break;
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                }
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                SetRegister(bb, instr.gpr0.Value(), std::move(value));
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