common_types: Changed BasicRect back to Rect, in the common namespace
Only Rect is in the namespace for now; the rest of common should be added in the future
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				| @ -100,16 +100,17 @@ union t128 { | ||||
|     __m128  a;              ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers)
 | ||||
| }; | ||||
| 
 | ||||
| namespace common { | ||||
| /// Rectangle data structure
 | ||||
| class BasicRect { | ||||
| class Rect { | ||||
| public: | ||||
|     BasicRect(int x0=0, int y0=0, int x1=0, int y1=0) { | ||||
|     Rect(int x0=0, int y0=0, int x1=0, int y1=0) { | ||||
|         x0_ = x0; | ||||
|         y0_ = y0; | ||||
|         x1_ = x1; | ||||
|         y1_ = y1; | ||||
|     } | ||||
|     ~BasicRect() { } | ||||
|     ~Rect() { } | ||||
| 
 | ||||
|     int x0_;    ///< Rect top left X-coordinate
 | ||||
|     int y0_;    ///< Rect top left Y-coordinate
 | ||||
| @ -119,7 +120,8 @@ public: | ||||
|     inline u32 width() const { return abs(x1_ - x0_); } | ||||
|     inline u32 height() const { return abs(y1_ - y0_); } | ||||
| 
 | ||||
|     inline bool operator == (const BasicRect& val) const { | ||||
|     inline bool operator == (const Rect& val) const { | ||||
|         return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_); | ||||
|     } | ||||
| }; | ||||
| } | ||||
|  | ||||
| @ -37,7 +37,7 @@ void RendererOpenGL::SwapBuffers() { | ||||
|     // EFB->XFB copy
 | ||||
|     // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 
 | ||||
|     // register write We're also treating both framebuffers as a single one in OpenGL.
 | ||||
|     BasicRect framebuffer_size(0, 0, m_resolution_width, m_resolution_height); | ||||
|     common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height); | ||||
|     RenderXFB(framebuffer_size, framebuffer_size); | ||||
| 
 | ||||
|     // XFB->Window copy
 | ||||
| @ -75,7 +75,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { | ||||
|  * @param src_rect Source rectangle in XFB to copy | ||||
|  * @param dst_rect Destination rectangle in output framebuffer to copy to | ||||
|  */ | ||||
| void RendererOpenGL::RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect) { | ||||
| void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { | ||||
| 
 | ||||
|     FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); | ||||
|     FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); | ||||
|  | ||||
| @ -28,7 +28,7 @@ public: | ||||
|      * @param src_rect Source rectangle in XFB to copy | ||||
|      * @param dst_rect Destination rectangle in output framebuffer to copy to | ||||
|      */ | ||||
|     void RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect); | ||||
|     void RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect); | ||||
| 
 | ||||
|     /** 
 | ||||
|      * Set the emulator window to use for renderer | ||||
|  | ||||
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