Merge pull request #2793 from Subv/replyandreceive
Kernel/SVC: Partially implemented svcReplyAndReceive
This commit is contained in:
		
						commit
						56d718b2a1
					
				@ -16,9 +16,6 @@ namespace HLE {
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#define PARAM(n) Core::CPU().GetReg(n)
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/// An invalid result code that is meant to be overwritten when a thread resumes from waiting
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static const ResultCode RESULT_INVALID(0xDEADC0DE);
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/**
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 * HLE a function return from the current ARM11 userland process
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 * @param res Result to return
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@ -68,10 +65,18 @@ void Wrap() {
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                      (PARAM(3) != 0), (((s64)PARAM(4) << 32) | PARAM(0)))
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                     .raw;
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    if (retval != RESULT_INVALID.raw) {
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        Core::CPU().SetReg(1, (u32)param_1);
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        FuncReturn(retval);
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    }
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    Core::CPU().SetReg(1, (u32)param_1);
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    FuncReturn(retval);
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}
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template <ResultCode func(s32*, u32*, s32, u32)>
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void Wrap() {
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    s32 param_1 = 0;
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    u32 retval =
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        func(¶m_1, (Kernel::Handle*)Memory::GetPointer(PARAM(1)), (s32)PARAM(2), PARAM(3)).raw;
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    Core::CPU().SetReg(1, (u32)param_1);
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    FuncReturn(retval);
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}
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template <ResultCode func(u32, u32, u32, u32, s64)>
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@ -92,9 +97,7 @@ template <ResultCode func(u32, s64)>
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void Wrap() {
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    s32 retval = func(PARAM(0), (((s64)PARAM(3) << 32) | PARAM(2))).raw;
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    if (retval != RESULT_INVALID.raw) {
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        FuncReturn(retval);
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    }
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    FuncReturn(retval);
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}
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template <ResultCode func(MemoryInfo*, PageInfo*, u32)>
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@ -9,6 +9,7 @@
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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@ -27,19 +28,24 @@ ClientSession::~ClientSession() {
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        // TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set
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        // their WaitSynchronization result to 0xC920181A.
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        // Clean up the list of client threads with pending requests, they are unneeded now that the
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        // client endpoint is closed.
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        server->pending_requesting_threads.clear();
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        server->currently_handling = nullptr;
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    }
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    parent->client = nullptr;
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}
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ResultCode ClientSession::SendSyncRequest() {
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ResultCode ClientSession::SendSyncRequest(SharedPtr<Thread> thread) {
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    // Keep ServerSession alive until we're done working with it.
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    SharedPtr<ServerSession> server = parent->server;
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    if (server == nullptr)
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        return ERR_SESSION_CLOSED_BY_REMOTE;
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    // Signal the server session that new data is available
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    return server->HandleSyncRequest();
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    return server->HandleSyncRequest(std::move(thread));
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}
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} // namespace
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@ -14,6 +14,7 @@ namespace Kernel {
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class ServerSession;
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class Session;
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class Thread;
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class ClientSession final : public Object {
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public:
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@ -34,9 +35,10 @@ public:
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    /**
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     * Sends an SyncRequest from the current emulated thread.
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     * @param thread Thread that initiated the request.
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     * @return ResultCode of the operation.
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     */
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    ResultCode SendSyncRequest();
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    ResultCode SendSyncRequest(SharedPtr<Thread> thread);
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    std::string name; ///< Name of client port (optional)
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@ -32,22 +32,29 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) {
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    SharedPtr<ServerSession> server_session(new ServerSession);
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    server_session->name = std::move(name);
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    server_session->signaled = false;
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    server_session->parent = nullptr;
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    return MakeResult(std::move(server_session));
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}
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bool ServerSession::ShouldWait(Thread* thread) const {
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    return !signaled;
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    // Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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    if (parent->client == nullptr)
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        return false;
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    // Wait if we have no pending requests, or if we're currently handling a request.
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    return pending_requesting_threads.empty() || currently_handling != nullptr;
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}
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void ServerSession::Acquire(Thread* thread) {
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    ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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    signaled = false;
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    // We are now handling a request, pop it from the stack.
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    // TODO(Subv): What happens if the client endpoint is closed before any requests are made?
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    ASSERT(!pending_requesting_threads.empty());
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    currently_handling = pending_requesting_threads.back();
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    pending_requesting_threads.pop_back();
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}
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ResultCode ServerSession::HandleSyncRequest() {
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ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
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    // The ServerSession received a sync request, this means that there's new data available
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    // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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    // similar.
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@ -60,11 +67,14 @@ ResultCode ServerSession::HandleSyncRequest() {
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            return result;
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        hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this));
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        // TODO(Subv): Translate the response command buffer.
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    } else {
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        // Add the thread to the list of threads that have issued a sync request with this
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        // server.
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        pending_requesting_threads.push_back(std::move(thread));
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    }
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    // If this ServerSession does not have an HLE implementation, just wake up the threads waiting
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    // on it.
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    signaled = true;
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    WakeupAllWaitingThreads();
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    return RESULT_SUCCESS;
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}
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@ -90,4 +100,4 @@ ResultCode TranslateHLERequest(ServerSession* server_session) {
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    // TODO(Subv): Implement this function once multiple concurrent processes are supported.
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    return RESULT_SUCCESS;
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}
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}
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} // namespace Kernel
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@ -67,20 +67,30 @@ public:
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    /**
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     * Handle a sync request from the emulated application.
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     * @param thread Thread that initiated the request.
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     * @returns ResultCode from the operation.
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     */
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    ResultCode HandleSyncRequest();
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    ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
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    bool ShouldWait(Thread* thread) const override;
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    void Acquire(Thread* thread) override;
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    std::string name;                ///< The name of this session (optional)
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    bool signaled;                   ///< Whether there's new data available to this ServerSession
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    std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint.
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    std::shared_ptr<SessionRequestHandler>
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        hle_handler; ///< This session's HLE request handler (optional)
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    /// List of threads that are pending a response after a sync request. This list is processed in
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    /// a LIFO manner, thus, the last request will be dispatched first.
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    /// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
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    std::vector<SharedPtr<Thread>> pending_requesting_threads;
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    /// Thread whose request is currently being handled. A request is considered "handled" when a
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    /// response is sent via svcReplyAndReceive.
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    /// TODO(Subv): Find a better name for this.
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    SharedPtr<Thread> currently_handling;
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private:
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    ServerSession();
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    ~ServerSession() override;
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@ -25,6 +25,7 @@
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#include "core/hle/kernel/semaphore.h"
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#include "core/hle/kernel/server_port.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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@ -237,7 +238,7 @@ static ResultCode SendSyncRequest(Kernel::Handle handle) {
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    // TODO(Subv): svcSendSyncRequest should put the caller thread to sleep while the server
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    // responds and cause a reschedule.
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    return session->SendSyncRequest();
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    return session->SendSyncRequest(Kernel::GetCurrentThread());
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}
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/// Close a handle
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@ -398,6 +399,112 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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    }
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}
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/// In a single operation, sends a IPC reply and waits for a new request.
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static ResultCode ReplyAndReceive(s32* index, Kernel::Handle* handles, s32 handle_count,
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                                  Kernel::Handle reply_target) {
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    // 'handles' has to be a valid pointer even if 'handle_count' is 0.
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    if (handles == nullptr)
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        return Kernel::ERR_INVALID_POINTER;
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    // Check if 'handle_count' is invalid
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    if (handle_count < 0)
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        return Kernel::ERR_OUT_OF_RANGE;
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    using ObjectPtr = SharedPtr<Kernel::WaitObject>;
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    std::vector<ObjectPtr> objects(handle_count);
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    for (int i = 0; i < handle_count; ++i) {
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        auto object = Kernel::g_handle_table.Get<Kernel::WaitObject>(handles[i]);
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        if (object == nullptr)
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            return ERR_INVALID_HANDLE;
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        objects[i] = object;
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    }
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    // We are also sending a command reply.
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    // Do not send a reply if the command id in the command buffer is 0xFFFF.
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    u32* cmd_buff = Kernel::GetCommandBuffer();
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    IPC::Header header{cmd_buff[0]};
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    if (reply_target != 0 && header.command_id != 0xFFFF) {
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        auto session = Kernel::g_handle_table.Get<Kernel::ServerSession>(reply_target);
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        if (session == nullptr)
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            return ERR_INVALID_HANDLE;
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        auto request_thread = std::move(session->currently_handling);
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        // Mark the request as "handled".
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        session->currently_handling = nullptr;
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        // Error out if there's no request thread or the session was closed.
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        // TODO(Subv): Is the same error code (ClosedByRemote) returned for both of these cases?
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        if (request_thread == nullptr || session->parent->client == nullptr) {
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            *index = -1;
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            return Kernel::ERR_SESSION_CLOSED_BY_REMOTE;
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        }
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        // TODO(Subv): Perform IPC translation from the current thread to request_thread.
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        // Note: The scheduler is not invoked here.
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        request_thread->ResumeFromWait();
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    }
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    if (handle_count == 0) {
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        *index = 0;
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        // The kernel uses this value as a placeholder for the real error, and returns it when we
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        // pass no handles and do not perform any reply.
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        if (reply_target == 0 || header.command_id == 0xFFFF)
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            return ResultCode(0xE7E3FFFF);
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        return RESULT_SUCCESS;
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    }
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    auto thread = Kernel::GetCurrentThread();
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    // Find the first object that is acquirable in the provided list of objects
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    auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
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        return !object->ShouldWait(thread);
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    });
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    if (itr != objects.end()) {
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        // We found a ready object, acquire it and set the result value
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        Kernel::WaitObject* object = itr->get();
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        object->Acquire(thread);
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        *index = std::distance(objects.begin(), itr);
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        if (object->GetHandleType() == Kernel::HandleType::ServerSession) {
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            auto server_session = static_cast<Kernel::ServerSession*>(object);
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            if (server_session->parent->client == nullptr)
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                return Kernel::ERR_SESSION_CLOSED_BY_REMOTE;
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            // TODO(Subv): Perform IPC translation from the ServerSession to the current thread.
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        }
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        return RESULT_SUCCESS;
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    }
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    // No objects were ready to be acquired, prepare to suspend the thread.
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    // TODO(Subv): Perform IPC translation upon wakeup.
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    // Put the thread to sleep
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    thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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    // Add the thread to each of the objects' waiting threads.
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    for (size_t i = 0; i < objects.size(); ++i) {
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        Kernel::WaitObject* object = objects[i].get();
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        object->AddWaitingThread(thread);
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    }
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    thread->wait_objects = std::move(objects);
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    Core::System::GetInstance().PrepareReschedule();
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    // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
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    // signal in one of its wait objects, or to 0xC8A01836 if there was a translation error.
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    // By default the index is set to -1.
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    thread->wait_set_output = true;
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    *index = -1;
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    return RESULT_SUCCESS;
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}
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/// Create an address arbiter (to allocate access to shared resources)
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static ResultCode CreateAddressArbiter(Kernel::Handle* out_handle) {
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    using Kernel::AddressArbiter;
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@ -1163,7 +1270,7 @@ static const FunctionDef SVC_Table[] = {
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    {0x4C, nullptr, "ReplyAndReceive2"},
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    {0x4D, nullptr, "ReplyAndReceive3"},
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    {0x4E, nullptr, "ReplyAndReceive4"},
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    {0x4F, nullptr, "ReplyAndReceive"},
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    {0x4F, HLE::Wrap<ReplyAndReceive>, "ReplyAndReceive"},
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    {0x50, nullptr, "BindInterrupt"},
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    {0x51, nullptr, "UnbindInterrupt"},
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    {0x52, nullptr, "InvalidateProcessDataCache"},
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