gl_shader_decompiler: Fix un/signed mismatch with SHL.
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@ -895,7 +895,7 @@ private:
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}
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}
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case OpCode::Type::Shift: {
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case OpCode::Type::Shift: {
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std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, false);
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std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
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std::string op_b;
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std::string op_b;
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if (instr.is_b_imm) {
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if (instr.is_b_imm) {
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