added external framebuffer GL handles
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				@ -128,11 +128,20 @@ private:
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    int resolution_width_;
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    int resolution_height_;
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    // Framebuffer object(s)
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    // ---------------------
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    // Render buffers
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    // --------------
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    GLuint fbo_rbo_[kMaxFramebuffers];              ///< Render buffer objects
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    GLuint fbo_depth_buffers_[kMaxFramebuffers];    ///< Depth buffers objects
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    // External framebuffers
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    // ---------------------
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    GLuint xfb_texture_top_;                         ///< GL handle to top framebuffer texture
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    GLuint xfb_texture_bottom_;                      ///< GL handle to bottom framebuffer texture
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    GLuint xfb_top_;
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    GLuint xfb_bottom_;
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    DISALLOW_COPY_AND_ASSIGN(RendererOpenGL);
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};
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