Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
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				| @ -4,6 +4,7 @@ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <atomic> | ||||
| #include <utility> | ||||
| #include <QImage> | ||||
| @ -39,7 +40,6 @@ public: | ||||
|  * If this class receives valid SMDH data, it will also display game icons and titles. | ||||
|  */ | ||||
| class GameListItemPath : public GameListItem { | ||||
| 
 | ||||
| public: | ||||
|     static const int FullPathRole = Qt::UserRole + 1; | ||||
|     static const int TitleRole = Qt::UserRole + 2; | ||||
| @ -48,18 +48,18 @@ public: | ||||
| 
 | ||||
|     GameListItemPath() = default; | ||||
|     GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, | ||||
|                      const QString& game_name, const QString& game_type, u64 program_id) | ||||
|         : GameListItem() { | ||||
|                      const QString& game_name, const QString& game_type, u64 program_id) { | ||||
|         setData(game_path, FullPathRole); | ||||
|         setData(game_name, TitleRole); | ||||
|         setData(qulonglong(program_id), ProgramIdRole); | ||||
|         setData(game_type, FileTypeRole); | ||||
| 
 | ||||
|         QPixmap picture; | ||||
|         u32 size = UISettings::values.icon_size; | ||||
|         if (!picture.loadFromData(picture_data.data(), picture_data.size())) | ||||
|             picture = GetDefaultIcon(size); | ||||
|         const u32 size = UISettings::values.icon_size; | ||||
| 
 | ||||
|         QPixmap picture; | ||||
|         if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) { | ||||
|             picture = GetDefaultIcon(size); | ||||
|         } | ||||
|         picture = picture.scaled(size, size); | ||||
| 
 | ||||
|         setData(picture, Qt::DecorationRole); | ||||
| @ -70,17 +70,16 @@ public: | ||||
|             std::string filename; | ||||
|             Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, | ||||
|                               nullptr); | ||||
|             QString title = data(TitleRole).toString(); | ||||
| 
 | ||||
|             std::vector<QString> row_data{ | ||||
|             const std::array<QString, 4> row_data{{ | ||||
|                 QString::fromStdString(filename), | ||||
|                 data(FileTypeRole).toString(), | ||||
|                 QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())), | ||||
|                 data(TitleRole).toString(), | ||||
|             }; | ||||
|             }}; | ||||
| 
 | ||||
|             auto row1 = row_data.at(UISettings::values.row_1_text_id); | ||||
|             auto row2 = row_data.at(UISettings::values.row_2_text_id); | ||||
|             const auto& row1 = row_data.at(UISettings::values.row_1_text_id); | ||||
|             const auto& row2 = row_data.at(UISettings::values.row_2_text_id); | ||||
| 
 | ||||
|             if (row1.isEmpty() || row1 == row2) | ||||
|                 return row2; | ||||
| @ -88,9 +87,9 @@ public: | ||||
|                 return row1; | ||||
| 
 | ||||
|             return row1 + "\n    " + row2; | ||||
|         } else { | ||||
|             return GameListItem::data(role); | ||||
|         } | ||||
| 
 | ||||
|         return GameListItem::data(role); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|  | ||||
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	 James Rowe
						James Rowe