graphics_cmdlists: Get rid of variable shadowing
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				@ -124,19 +124,21 @@ void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) {
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    if (COMMAND_IN_RANGE(command_id, texture0) || COMMAND_IN_RANGE(command_id, texture1) ||
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        COMMAND_IN_RANGE(command_id, texture2)) {
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        unsigned index;
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        unsigned texture_index;
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        if (COMMAND_IN_RANGE(command_id, texture0)) {
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            index = 0;
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            texture_index = 0;
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        } else if (COMMAND_IN_RANGE(command_id, texture1)) {
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            index = 1;
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            texture_index = 1;
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        } else if (COMMAND_IN_RANGE(command_id, texture2)) {
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            index = 2;
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            texture_index = 2;
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        } else {
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            UNREACHABLE_MSG("Unknown texture command");
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        }
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        auto config = Pica::g_state.regs.GetTextures()[index].config;
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        auto format = Pica::g_state.regs.GetTextures()[index].format;
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        auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
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        const auto texture = Pica::g_state.regs.GetTextures()[texture_index];
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        const auto config = texture.config;
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        const auto format = texture.format;
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        const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
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        // TODO: Open a surface debugger
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    }
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@ -150,18 +152,20 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
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    if (COMMAND_IN_RANGE(command_id, texture0) || COMMAND_IN_RANGE(command_id, texture1) ||
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        COMMAND_IN_RANGE(command_id, texture2)) {
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        unsigned index;
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        unsigned texture_index;
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        if (COMMAND_IN_RANGE(command_id, texture0)) {
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            index = 0;
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            texture_index = 0;
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        } else if (COMMAND_IN_RANGE(command_id, texture1)) {
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            index = 1;
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            texture_index = 1;
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        } else {
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            index = 2;
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            texture_index = 2;
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        }
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        auto config = Pica::g_state.regs.GetTextures()[index].config;
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        auto format = Pica::g_state.regs.GetTextures()[index].format;
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        auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
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        const auto texture = Pica::g_state.regs.GetTextures()[texture_index];
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        const auto config = texture.config;
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        const auto format = texture.format;
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        const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
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        const u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress());
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        new_info_widget = new TextureInfoWidget(src, info);
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    }
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