decode/image: Eliminate switch fallthrough in DecodeImage()
Fortunately this didn't result in any issues, given the block that code was falling through to would immediately break.
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				@ -470,6 +470,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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                default:
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                    break;
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                }
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                break;
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            default:
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                break;
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            }
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