gl_shader_cache: Add missing new-line on emitted GLSL
Add missing new-line. This caused shaders using local memory and shared memory to inject a preprocessor GLSL line after an expression (resulting in invalid code). It looked like this: shared uint smem[8];#define LOCAL_MEMORY_SIZE 16 It should look like this (addressed by this commit): shared uint smem[8]; \#define LOCAL_MEMORY_SIZE 16
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				| @ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp | ||||
|         if (variant.shared_memory_size > 0) { | ||||
|             // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
 | ||||
|             // avoids out of bound stores. Find out why shared memory size is being invalid.
 | ||||
|             source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); | ||||
|             source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size); | ||||
|         } | ||||
| 
 | ||||
|         if (variant.local_memory_size > 0) { | ||||
|             source += fmt::format("#define LOCAL_MEMORY_SIZE {}", | ||||
|             source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n", | ||||
|                                   Common::AlignUp(variant.local_memory_size, 4) / 4); | ||||
|         } | ||||
|     } | ||||
|  | ||||
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