gl_shader_cache: Remove unused entry in GetPrimitiveDescription
This commit is contained in:
		
							parent
							
								
									7be65c6a68
								
							
						
					
					
						commit
						486c6a5316
					
				@ -112,25 +112,25 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Describes primitive behavior on geometry shaders
 | 
			
		||||
constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
 | 
			
		||||
constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
 | 
			
		||||
    switch (primitive_mode) {
 | 
			
		||||
    case GL_POINTS:
 | 
			
		||||
        return {"points", "Points", 1};
 | 
			
		||||
        return {"points", 1};
 | 
			
		||||
    case GL_LINES:
 | 
			
		||||
    case GL_LINE_STRIP:
 | 
			
		||||
        return {"lines", "Lines", 2};
 | 
			
		||||
        return {"lines", 2};
 | 
			
		||||
    case GL_LINES_ADJACENCY:
 | 
			
		||||
    case GL_LINE_STRIP_ADJACENCY:
 | 
			
		||||
        return {"lines_adjacency", "LinesAdj", 4};
 | 
			
		||||
        return {"lines_adjacency", 4};
 | 
			
		||||
    case GL_TRIANGLES:
 | 
			
		||||
    case GL_TRIANGLE_STRIP:
 | 
			
		||||
    case GL_TRIANGLE_FAN:
 | 
			
		||||
        return {"triangles", "Triangles", 3};
 | 
			
		||||
        return {"triangles", 3};
 | 
			
		||||
    case GL_TRIANGLES_ADJACENCY:
 | 
			
		||||
    case GL_TRIANGLE_STRIP_ADJACENCY:
 | 
			
		||||
        return {"triangles_adjacency", "TrianglesAdj", 6};
 | 
			
		||||
        return {"triangles_adjacency", 6};
 | 
			
		||||
    default:
 | 
			
		||||
        return {"points", "Invalid", 1};
 | 
			
		||||
        return {"points", 1};
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -267,11 +267,9 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
 | 
			
		||||
    source += '\n';
 | 
			
		||||
 | 
			
		||||
    if (shader_type == ShaderType::Geometry) {
 | 
			
		||||
        const auto [glsl_topology, debug_name, max_vertices] =
 | 
			
		||||
            GetPrimitiveDescription(variant.primitive_mode);
 | 
			
		||||
 | 
			
		||||
        source += fmt::format("layout ({}) in;\n\n", glsl_topology);
 | 
			
		||||
        const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
 | 
			
		||||
        source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
 | 
			
		||||
        source += fmt::format("layout ({}) in;\n\n", glsl_topology);
 | 
			
		||||
    }
 | 
			
		||||
    if (shader_type == ShaderType::Compute) {
 | 
			
		||||
        source +=
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user