Merge pull request #1517 from bunnei/dma
GPU/DMA: Flush the source region and invalidate the destination region when doing a DMA transfer.
This commit is contained in:
		
						commit
						4849569565
					
				@ -47,9 +47,12 @@ void Fermi2D::HandleSurfaceCopy() {
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    u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
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    if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) {
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        // TODO(bunnei): The below implementation currently will not get hit, as
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        // AccelerateSurfaceCopy tries to always copy and will always return success. This should be
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        // changed once we properly support flushing.
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        rasterizer.FlushRegion(source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height);
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        // We have to invalidate the destination region to evict any outdated surfaces from the
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        // cache. We do this before actually writing the new data because the destination address
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        // might contain a dirty surface that will have to be written back to memory.
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        rasterizer.InvalidateRegion(dest_cpu,
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                                    dst_bytes_per_pixel * regs.dst.width * regs.dst.height);
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        if (regs.src.linear == regs.dst.linear) {
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            // If the input layout and the output layout are the same, just perform a raw copy.
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@ -5,10 +5,14 @@
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#include "common/logging/log.h"
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#include "core/memory.h"
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#include "video_core/engines/kepler_memory.h"
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#include "video_core/rasterizer_interface.h"
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namespace Tegra::Engines {
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KeplerMemory::KeplerMemory(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
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KeplerMemory::KeplerMemory(VideoCore::RasterizerInterface& rasterizer,
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                           MemoryManager& memory_manager)
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    : memory_manager(memory_manager), rasterizer{rasterizer} {}
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KeplerMemory::~KeplerMemory() = default;
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void KeplerMemory::WriteReg(u32 method, u32 value) {
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@ -37,6 +41,11 @@ void KeplerMemory::ProcessData(u32 data) {
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    VAddr dest_address =
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        *memory_manager.GpuToCpuAddress(address + state.write_offset * sizeof(u32));
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    // We have to invalidate the destination region to evict any outdated surfaces from the cache.
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    // We do this before actually writing the new data because the destination address might contain
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    // a dirty surface that will have to be written back to memory.
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    rasterizer.InvalidateRegion(dest_address, sizeof(u32));
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    Memory::Write32(dest_address, data);
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    state.write_offset++;
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@ -11,6 +11,10 @@
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Tegra::Engines {
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#define KEPLERMEMORY_REG_INDEX(field_name)                                                         \
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@ -18,7 +22,7 @@ namespace Tegra::Engines {
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class KeplerMemory final {
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public:
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    KeplerMemory(MemoryManager& memory_manager);
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    KeplerMemory(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
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    ~KeplerMemory();
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    /// Write the value to the register identified by method.
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@ -72,6 +76,7 @@ public:
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private:
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    MemoryManager& memory_manager;
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    VideoCore::RasterizerInterface& rasterizer;
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    void ProcessData(u32 data);
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};
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@ -4,12 +4,14 @@
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#include "core/memory.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/textures/decoders.h"
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namespace Tegra {
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namespace Engines {
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MaxwellDMA::MaxwellDMA(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
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MaxwellDMA::MaxwellDMA(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
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    : memory_manager(memory_manager), rasterizer{rasterizer} {}
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void MaxwellDMA::WriteReg(u32 method, u32 value) {
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    ASSERT_MSG(method < Regs::NUM_REGS,
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@ -44,38 +46,79 @@ void MaxwellDMA::HandleCopy() {
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    ASSERT(regs.exec.query_mode == Regs::QueryMode::None);
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    ASSERT(regs.exec.query_intr == Regs::QueryIntr::None);
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    ASSERT(regs.exec.copy_mode == Regs::CopyMode::Unk2);
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    ASSERT(regs.src_params.pos_x == 0);
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    ASSERT(regs.src_params.pos_y == 0);
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    ASSERT(regs.dst_params.pos_x == 0);
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    ASSERT(regs.dst_params.pos_y == 0);
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    if (regs.exec.is_dst_linear == regs.exec.is_src_linear) {
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        std::size_t copy_size = regs.x_count;
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    if (!regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
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        // If both the source and the destination are in block layout, assert.
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        UNREACHABLE_MSG("Tiled->Tiled DMA transfers are not yet implemented");
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        return;
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    }
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    if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
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        // When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
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        // buffer of length `x_count`, otherwise we copy a 2D buffer of size (x_count, y_count).
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        if (regs.exec.enable_2d) {
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            copy_size = copy_size * regs.y_count;
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        // buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
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        // y_count).
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        if (!regs.exec.enable_2d) {
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            Memory::CopyBlock(dest_cpu, source_cpu, regs.x_count);
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            return;
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        }
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        Memory::CopyBlock(dest_cpu, source_cpu, copy_size);
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        // If both the source and the destination are in linear layout, perform a line-by-line
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        // copy. We're going to take a subrect of size (x_count, y_count) from the source
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        // rectangle. There is no need to manually flush/invalidate the regions because
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        // CopyBlock does that for us.
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        for (u32 line = 0; line < regs.y_count; ++line) {
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            const VAddr source_line = source_cpu + line * regs.src_pitch;
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            const VAddr dest_line = dest_cpu + line * regs.dst_pitch;
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            Memory::CopyBlock(dest_line, source_line, regs.x_count);
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        }
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        return;
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    }
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    ASSERT(regs.exec.enable_2d == 1);
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    std::size_t copy_size = regs.x_count * regs.y_count;
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    const auto FlushAndInvalidate = [&](u32 src_size, u32 dst_size) {
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        // TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
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        // copying.
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        rasterizer.FlushRegion(source_cpu, src_size);
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        // We have to invalidate the destination region to evict any outdated surfaces from the
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        // cache. We do this before actually writing the new data because the destination address
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        // might contain a dirty surface that will have to be written back to memory.
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        rasterizer.InvalidateRegion(dest_cpu, dst_size);
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    };
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    u8* src_buffer = Memory::GetPointer(source_cpu);
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    u8* dst_buffer = Memory::GetPointer(dest_cpu);
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    if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
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        ASSERT(regs.src_params.size_z == 1);
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        // If the input is tiled and the output is linear, deswizzle the input and copy it over.
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        Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y,
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                                  regs.src_params.size_z, 1, 1, src_buffer, dst_buffer, true,
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                                  regs.src_params.BlockHeight(), regs.src_params.BlockDepth());
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        u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x;
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        FlushAndInvalidate(regs.src_pitch * regs.src_params.size_y,
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                           copy_size * src_bytes_per_pixel);
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        Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch,
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                                  regs.src_params.size_x, src_bytes_per_pixel, source_cpu, dest_cpu,
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                                  regs.src_params.BlockHeight(), regs.src_params.pos_x,
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                                  regs.src_params.pos_y);
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    } else {
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        ASSERT(regs.dst_params.size_z == 1);
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        ASSERT(regs.src_pitch == regs.x_count);
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        u32 src_bpp = regs.src_pitch / regs.x_count;
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        FlushAndInvalidate(regs.src_pitch * regs.y_count,
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                           regs.dst_params.size_x * regs.dst_params.size_y * src_bpp);
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        // If the input is linear and the output is tiled, swizzle the input and copy it over.
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        Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y,
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                                  regs.dst_params.size_z, 1, 1, dst_buffer, src_buffer, false,
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                                  regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
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        Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x,
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                                src_bpp, dest_cpu, source_cpu, regs.dst_params.BlockHeight());
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    }
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}
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@ -12,11 +12,15 @@
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Tegra::Engines {
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class MaxwellDMA final {
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public:
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    explicit MaxwellDMA(MemoryManager& memory_manager);
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    explicit MaxwellDMA(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
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    ~MaxwellDMA() = default;
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    /// Write the value to the register identified by method.
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@ -133,6 +137,8 @@ public:
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    MemoryManager& memory_manager;
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private:
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    VideoCore::RasterizerInterface& rasterizer;
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    /// Performs the copy from the source buffer to the destination buffer as configured in the
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    /// registers.
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    void HandleCopy();
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@ -27,8 +27,8 @@ GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
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    maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
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    fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer, *memory_manager);
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    maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
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    maxwell_dma = std::make_unique<Engines::MaxwellDMA>(*memory_manager);
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    kepler_memory = std::make_unique<Engines::KeplerMemory>(*memory_manager);
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    maxwell_dma = std::make_unique<Engines::MaxwellDMA>(rasterizer, *memory_manager);
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    kepler_memory = std::make_unique<Engines::KeplerMemory>(rasterizer, *memory_manager);
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}
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GPU::~GPU() = default;
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@ -659,6 +659,12 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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                                             const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
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    MICROPROFILE_SCOPE(OpenGL_Blits);
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    if (Settings::values.use_accurate_gpu_emulation) {
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        // Skip the accelerated copy and perform a slow but more accurate copy
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        return false;
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    }
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    res_cache.FermiCopySurface(src, dst);
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    return true;
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}
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@ -237,6 +237,46 @@ std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pix
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    return unswizzled_data;
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}
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void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
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                    u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
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                    u32 block_height) {
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    const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + 63) / 64};
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    for (u32 line = 0; line < subrect_height; ++line) {
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        const u32 gob_address_y =
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            (line / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
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            (line % (8 * block_height) / 8) * 512;
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        const auto& table = legacy_swizzle_table[line % 8];
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        for (u32 x = 0; x < subrect_width; ++x) {
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            const u32 gob_address = gob_address_y + (x * bytes_per_pixel / 64) * 512 * block_height;
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            const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % 64];
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            const VAddr source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
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            const VAddr dest_addr = swizzled_data + swizzled_offset;
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            Memory::CopyBlock(dest_addr, source_line, bytes_per_pixel);
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        }
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    }
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}
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void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
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                      u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
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                      u32 block_height, u32 offset_x, u32 offset_y) {
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    for (u32 line = 0; line < subrect_height; ++line) {
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        const u32 y2 = line + offset_y;
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        const u32 gob_address_y =
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            (y2 / (8 * block_height)) * 512 * block_height + (y2 % (8 * block_height) / 8) * 512;
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        const auto& table = legacy_swizzle_table[y2 % 8];
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        for (u32 x = 0; x < subrect_width; ++x) {
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            const u32 x2 = (x + offset_x) * bytes_per_pixel;
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            const u32 gob_address = gob_address_y + (x2 / 64) * 512 * block_height;
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            const u32 swizzled_offset = gob_address + table[x2 % 64];
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            const VAddr dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
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            const VAddr source_addr = swizzled_data + swizzled_offset;
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            Memory::CopyBlock(dest_line, source_addr, bytes_per_pixel);
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        }
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    }
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}
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std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
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                              u32 height) {
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    std::vector<u8> rgba_data;
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@ -35,4 +35,13 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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                          u32 block_height, u32 block_depth);
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/// Copies an untiled subrectangle into a tiled surface.
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void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
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                    u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
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                    u32 block_height);
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/// Copies a tiled subrectangle into a linear surface.
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void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
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                      u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
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                      u32 block_height, u32 offset_x, u32 offset_y);
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} // namespace Tegra::Texture
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