Merge pull request #790 from bunnei/shader-print-instr
gl_shader_decompiler: Print instruction value in shader comments.
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				| @ -810,7 +810,8 @@ private: | ||||
|             return offset + 1; | ||||
|         } | ||||
| 
 | ||||
|         shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName()); | ||||
|         shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName() + " (" + | ||||
|                        std::to_string(instr.value) + ')'); | ||||
| 
 | ||||
|         using Tegra::Shader::Pred; | ||||
|         ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute, | ||||
|  | ||||
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