maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
- Used by Breath of the Wild.
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@ -27,6 +27,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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case Maxwell::VertexAttribute::Type::UnsignedNorm: {
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case Maxwell::VertexAttribute::Type::UnsignedNorm: {
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switch (attrib.size) {
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switch (attrib.size) {
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case Maxwell::VertexAttribute::Size::Size_8:
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case Maxwell::VertexAttribute::Size::Size_8_8:
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case Maxwell::VertexAttribute::Size::Size_8_8:
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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return GL_UNSIGNED_BYTE;
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return GL_UNSIGNED_BYTE;
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