Shader/F2I: Implemented the negate bit in the I2F instruction
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				@ -1261,6 +1261,10 @@ private:
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                    op_a = "abs(" + op_a + ')';
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                }
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                if (instr.conversion.negate_a) {
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                    op_a = "-(" + op_a + ')';
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                }
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                regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
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                break;
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            }
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