svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle support
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				@ -294,6 +294,51 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
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    return handle;
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}
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/// Get the priority of the thread specified by handle
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u32 GetThreadPriority(const Handle handle) {
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    Thread* thread = g_object_pool.GetFast<Thread>(handle);
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    _assert_msg_(KERNEL, thread, "called, but thread is NULL!");
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    return thread->current_priority;
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}
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/// Set the priority of the thread specified by handle
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Result SetThreadPriority(Handle handle, s32 priority) {
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    Thread* thread = NULL;
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    if (!handle) {
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        thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
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    } else {
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        thread = g_object_pool.GetFast<Thread>(handle);
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    }
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    _assert_msg_(KERNEL, thread, "called, but thread is NULL!");
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    // If priority is invalid, clamp to valid range
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    if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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        s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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        WARN_LOG(KERNEL, "invalid priority=0x%08X, clamping to %08X", priority, new_priority);
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        // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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        // validity of this
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        priority = new_priority;
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    }
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    // Change thread priority
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    s32 old = thread->current_priority;
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    g_thread_ready_queue.remove(old, handle);
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    thread->current_priority = priority;
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    g_thread_ready_queue.prepare(thread->current_priority);
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    // Change thread status to "ready" and push to ready queue
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    if (thread->IsRunning()) {
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        thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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    }
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    if (thread->IsReady()) {
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        g_thread_ready_queue.push_back(thread->current_priority, handle);
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    }
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    HLE::EatCycles(450);
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    return 0;
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}
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/// Sets up the primary application thread
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Handle SetupMainThread(s32 priority, int stack_size) {
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    Handle handle;
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@ -65,6 +65,12 @@ Handle GetCurrentThreadHandle();
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/// Put current thread in a wait state - on WaitSynchronization
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void WaitThread_Synchronization();
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/// Get the priority of the thread specified by handle
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u32 GetThreadPriority(const Handle handle);
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/// Set the priority of the thread specified by handle
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Result SetThreadPriority(Handle handle, s32 priority);
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/// Initialize threading
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void ThreadingInit();
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@ -258,6 +258,18 @@ Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 p
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    return 0;
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}
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/// Gets the priority for the specified thread
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Result GetThreadPriority(void* _priority, Handle handle) {
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    s32* priority = (s32*)_priority;
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    *priority = Kernel::GetThreadPriority(handle);
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    return 0;
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}
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/// Sets the priority for the specified thread
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Result SetThreadPriority(Handle handle, s32 priority) {
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    return Kernel::SetThreadPriority(handle, priority);
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}
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/// Create a mutex
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Result CreateMutex(void* _mutex, u32 initial_locked) {
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    Handle* mutex = (Handle*)_mutex;
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@ -299,7 +311,18 @@ Result CreateEvent(void* _event, u32 reset_type) {
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/// Duplicates a kernel handle
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Result DuplicateHandle(void* _out, Handle handle) {
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    Handle* out = (Handle*)_out;
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    ERROR_LOG(SVC, "(UNIMPLEMENTED) called handle=0x%08X", handle);
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    ERROR_LOG(SVC, "called handle=0x%08X", handle);
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    // Translate kernel handles -> real handles
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    if (handle == Kernel::CurrentThread) {
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        handle = Kernel::GetCurrentThreadHandle();
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    }
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    _assert_msg_(KERNEL, (handle != Kernel::CurrentProcess),
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        "(UNIMPLEMENTED) process handle duplication!");
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    // TODO(bunnei): FixMe - This is a hack to return the handle that we were asked to duplicate.
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    *out = handle;
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    return 0;
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}
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@ -327,8 +350,8 @@ const HLE::FunctionDef SVC_Table[] = {
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    {0x08,  WrapI_UUUUU<CreateThread>,                  "CreateThread"},
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    {0x09,  NULL,                                       "ExitThread"},
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    {0x0A,  WrapV_S64<SleepThread>,                     "SleepThread"},
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    {0x0B,  NULL,                                       "GetThreadPriority"},
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    {0x0C,  NULL,                                       "SetThreadPriority"},
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    {0x0B,  WrapI_VU<GetThreadPriority>,                "GetThreadPriority"},
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    {0x0C,  WrapI_UI<SetThreadPriority>,                "SetThreadPriority"},
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    {0x0D,  NULL,                                       "GetThreadAffinityMask"},
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    {0x0E,  NULL,                                       "SetThreadAffinityMask"},
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    {0x0F,  NULL,                                       "GetThreadIdealProcessor"},
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