texture_cache: Address feedback
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				@ -236,10 +236,7 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
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        true);
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}
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CachedSurface::~CachedSurface() {
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    views.clear();
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    main_view = nullptr;
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}
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CachedSurface::~CachedSurface() = default;
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void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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    MICROPROFILE_SCOPE(OpenGL_Texture_Download);
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@ -89,21 +89,6 @@ public:
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        return surface.GetSurfaceParams();
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    }
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    u32 GetWidth() const {
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        const auto& owner_params = GetSurfaceParams();
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        return owner_params.GetMipWidth(params.base_level);
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    }
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    u32 GetHeight() const {
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        const auto& owner_params = GetSurfaceParams();
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        return owner_params.GetMipHeight(params.base_level);
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    }
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    u32 GetDepth() const {
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        const auto& owner_params = GetSurfaceParams();
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        return owner_params.GetMipDepth(params.base_level);
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    }
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    void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
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                      Tegra::Texture::SwizzleSource y_source,
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                      Tegra::Texture::SwizzleSource z_source,
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@ -294,8 +294,8 @@ protected:
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    virtual TView CreateView(const ViewParams& view_key) = 0;
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    std::unordered_map<ViewParams, TView> views;
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    TView main_view;
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    std::unordered_map<ViewParams, TView> views;
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private:
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    TView GetView(const ViewParams& key) {
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@ -79,10 +79,9 @@ public:
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        if (surfaces.empty()) {
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            return;
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        }
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        std::sort(surfaces.begin(), surfaces.end(),
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                  [](const TSurface& a, const TSurface& b) -> bool {
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                      return a->GetModificationTick() < b->GetModificationTick();
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                  });
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        std::sort(surfaces.begin(), surfaces.end(), [](const TSurface& a, const TSurface& b) {
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            return a->GetModificationTick() < b->GetModificationTick();
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        });
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        for (const auto& surface : surfaces) {
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            FlushSurface(surface);
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        }
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@ -181,13 +180,15 @@ public:
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    }
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    void MarkColorBufferInUse(std::size_t index) {
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        if (render_targets[index].target)
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            render_targets[index].target->MarkAsModified(true, Tick());
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        if (auto& render_target = render_targets[index].target) {
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            render_target->MarkAsModified(true, Tick());
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        }
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    }
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    void MarkDepthBufferInUse() {
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        if (depth_buffer.target)
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        if (depth_buffer.target) {
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            depth_buffer.target->MarkAsModified(true, Tick());
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        }
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    }
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    void SetEmptyDepthBuffer() {
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@ -245,11 +246,11 @@ protected:
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        }
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        SetEmptyDepthBuffer();
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        staging_cache.SetSize(2);
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        auto make_siblings = ([this](PixelFormat a, PixelFormat b) {
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        const auto make_siblings = [this](PixelFormat a, PixelFormat b) {
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            siblings_table[a] = b;
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            siblings_table[b] = a;
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        });
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        const u32 max_formats = static_cast<u32>(PixelFormat::Max);
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        };
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        const auto max_formats = static_cast<u32>(PixelFormat::Max);
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        siblings_table.reserve(max_formats);
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        for (u32 i = 0; i < max_formats; i++) {
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            siblings_table[static_cast<PixelFormat>(i)] = PixelFormat::Invalid;
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