qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
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				@ -27,6 +27,8 @@ add_executable(yuzu
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    configuration/configure_graphics.h
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    configuration/configure_input.cpp
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    configuration/configure_input.h
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    configuration/configure_input_player.cpp
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    configuration/configure_input_player.h
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    configuration/configure_mouse_advanced.cpp
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    configuration/configure_mouse_advanced.h
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    configuration/configure_system.cpp
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@ -80,6 +82,7 @@ set(UIS
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    configuration/configure_general.ui
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    configuration/configure_graphics.ui
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    configuration/configure_input.ui
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    configuration/configure_input_player.ui
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    configuration/configure_mouse_advanced.ui
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    configuration/configure_system.ui
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    configuration/configure_touchscreen_advanced.ui
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										506
									
								
								src/yuzu/configuration/configure_input_player.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										506
									
								
								src/yuzu/configuration/configure_input_player.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,506 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include <QColorDialog>
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#include <QMenu>
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#include <QMessageBox>
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#include <QTimer>
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#include "common/assert.h"
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#include "common/param_package.h"
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#include "input_common/main.h"
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#include "ui_configure_input_player.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input_player.h"
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const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
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    ConfigureInputPlayer::analog_sub_buttons{{
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        "up",
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        "down",
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        "left",
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        "right",
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        "modifier",
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    }};
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static void MoveGridElement(QGridLayout* grid, int row_old, int column_old, int row_new,
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                            int column_new) {
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    const auto item = grid->itemAtPosition(row_old, column_old);
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    // grid->removeItem(item);
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    grid->addItem(item, row_new, column_new);
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}
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static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
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    const int index1 = grid->indexOf(item);
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    const int index2 = grid->indexOf(onTopOf);
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    int row, column, rowSpan, columnSpan;
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    grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan);
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    grid->takeAt(index1);
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    grid->addWidget(item, row, column, rowSpan, columnSpan);
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}
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static QString getKeyName(int key_code) {
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    switch (key_code) {
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    case Qt::Key_Shift:
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        return QObject::tr("Shift");
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    case Qt::Key_Control:
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        return QObject::tr("Ctrl");
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    case Qt::Key_Alt:
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        return QObject::tr("Alt");
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    case Qt::Key_Meta:
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        return "";
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    default:
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        return QKeySequence(key_code).toString();
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    }
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}
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static void SetAnalogButton(const Common::ParamPackage& input_param,
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                            Common::ParamPackage& analog_param, const std::string& button_name) {
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    if (analog_param.Get("engine", "") != "analog_from_button") {
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        analog_param = {
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            {"engine", "analog_from_button"},
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            {"modifier_scale", "0.5"},
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        };
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    }
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    analog_param.Set(button_name, input_param.Serialize());
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}
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static QString ButtonToText(const Common::ParamPackage& param) {
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    if (!param.Has("engine")) {
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        return QObject::tr("[not set]");
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    } else if (param.Get("engine", "") == "keyboard") {
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        return getKeyName(param.Get("code", 0));
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    } else if (param.Get("engine", "") == "sdl") {
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        if (param.Has("hat")) {
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            return QString(QObject::tr("Hat %1 %2"))
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                .arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
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        }
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        if (param.Has("axis")) {
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            return QString(QObject::tr("Axis %1%2"))
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                .arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
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        }
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        if (param.Has("button")) {
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            return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
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        }
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        return QString();
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    } else {
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        return QObject::tr("[unknown]");
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    }
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};
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static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
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    if (!param.Has("engine")) {
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        return QObject::tr("[not set]");
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    } else if (param.Get("engine", "") == "analog_from_button") {
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        return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
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    } else if (param.Get("engine", "") == "sdl") {
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        if (dir == "modifier") {
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            return QString(QObject::tr("[unused]"));
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        }
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        if (dir == "left" || dir == "right") {
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            return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str());
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        } else if (dir == "up" || dir == "down") {
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            return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str());
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        }
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        return QString();
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    } else {
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        return QObject::tr("[unknown]");
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    }
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};
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ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug)
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    : QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()),
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      timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
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      player_index(player_index), debug(debug) {
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    ui->setupUi(this);
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    setFocusPolicy(Qt::ClickFocus);
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    button_map = {
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        ui->buttonA,          ui->buttonB,        ui->buttonX,           ui->buttonY,
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        ui->buttonLStick,     ui->buttonRStick,   ui->buttonL,           ui->buttonR,
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        ui->buttonZL,         ui->buttonZR,       ui->buttonPlus,        ui->buttonMinus,
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        ui->buttonDpadLeft,   ui->buttonDpadUp,   ui->buttonDpadRight,   ui->buttonDpadDown,
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        ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
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        ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
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        ui->buttonSL,         ui->buttonSR,       ui->buttonHome,        ui->buttonScreenshot,
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    };
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    analog_map_buttons = {{
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        {
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            ui->buttonLStickUp,
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            ui->buttonLStickDown,
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            ui->buttonLStickLeft,
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            ui->buttonLStickRight,
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            ui->buttonLStickMod,
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        },
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        {
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            ui->buttonRStickUp,
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            ui->buttonRStickDown,
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            ui->buttonRStickLeft,
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            ui->buttonRStickRight,
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            ui->buttonRStickMod,
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        },
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    }};
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    debug_hidden = {
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        ui->buttonSL,         ui->labelSL,
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        ui->buttonSR,         ui->labelSR,
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        ui->buttonLStick,     ui->labelLStickPressed,
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        ui->buttonRStick,     ui->labelRStickPressed,
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        ui->buttonHome,       ui->labelHome,
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        ui->buttonScreenshot, ui->labelScreenshot,
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    };
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    auto layout = Settings::values.players[player_index].type;
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    if (debug)
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        layout = Settings::ControllerType::DualJoycon;
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    switch (layout) {
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    case Settings::ControllerType::ProController:
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    case Settings::ControllerType::DualJoycon:
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        layout_hidden = {
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            ui->buttonSL,
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            ui->labelSL,
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            ui->buttonSR,
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            ui->labelSR,
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        };
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        break;
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    case Settings::ControllerType::LeftJoycon:
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        layout_hidden = {
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            ui->right_body_button,
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            ui->right_buttons_button,
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            ui->right_body_label,
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            ui->right_buttons_label,
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            ui->buttonR,
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            ui->labelR,
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            ui->buttonZR,
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            ui->labelZR,
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            ui->labelHome,
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            ui->buttonHome,
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            ui->buttonPlus,
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            ui->labelPlus,
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            ui->RStick,
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            ui->faceButtons,
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        };
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        break;
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    case Settings::ControllerType::RightJoycon:
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        layout_hidden = {
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            ui->left_body_button, ui->left_buttons_button,
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            ui->left_body_label,  ui->left_buttons_label,
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            ui->buttonL,          ui->labelL,
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            ui->buttonZL,         ui->labelZL,
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            ui->labelScreenshot,  ui->buttonScreenshot,
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            ui->buttonMinus,      ui->labelMinus,
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            ui->LStick,           ui->Dpad,
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        };
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        break;
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    }
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    if (debug || layout == Settings::ControllerType::ProController) {
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        ui->controller_color->hide();
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    } else {
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        if (layout == Settings::ControllerType::LeftJoycon ||
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            layout == Settings::ControllerType::RightJoycon) {
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            ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0});
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            LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad);
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            LayerGridElements(ui->buttons, ui->misc, ui->RStick);
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            LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons);
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            LayerGridElements(ui->buttons, ui->RStick, ui->LStick);
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        }
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    }
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    for (auto* widget : layout_hidden)
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        widget->setVisible(false);
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    analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
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    for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
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        if (!button_map[button_id])
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            continue;
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        button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
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        connect(button_map[button_id], &QPushButton::released, [=]() {
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            handleClick(
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                button_map[button_id],
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                [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
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                InputCommon::Polling::DeviceType::Button);
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        });
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        connect(button_map[button_id], &QPushButton::customContextMenuRequested,
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                [=](const QPoint& menu_location) {
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                    QMenu context_menu;
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                    context_menu.addAction(tr("Clear"), [&] {
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                        buttons_param[button_id].Clear();
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                        button_map[button_id]->setText(tr("[not set]"));
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                    });
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                    context_menu.addAction(tr("Restore Default"), [&] {
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                        buttons_param[button_id] = Common::ParamPackage{
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                            InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
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                        button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
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                    });
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                    context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
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                });
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    }
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    for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
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        for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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            if (!analog_map_buttons[analog_id][sub_button_id])
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                continue;
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            analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
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                Qt::CustomContextMenu);
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            connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
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                handleClick(analog_map_buttons[analog_id][sub_button_id],
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                            [=](const Common::ParamPackage& params) {
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                                SetAnalogButton(params, analogs_param[analog_id],
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                                                analog_sub_buttons[sub_button_id]);
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                            },
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                            InputCommon::Polling::DeviceType::Button);
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            });
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            connect(analog_map_buttons[analog_id][sub_button_id],
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                    &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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                        QMenu context_menu;
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                        context_menu.addAction(tr("Clear"), [&] {
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                            analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
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                            analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
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                        });
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                        context_menu.addAction(tr("Restore Default"), [&] {
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                            Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
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                                Config::default_analogs[analog_id][sub_button_id])};
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                            SetAnalogButton(params, analogs_param[analog_id],
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                                            analog_sub_buttons[sub_button_id]);
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                            analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
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                                analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
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                        });
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                        context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
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                            menu_location));
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                    });
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        }
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        connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
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            QMessageBox::information(this, tr("Information"),
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                                     tr("After pressing OK, first move your joystick horizontally, "
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                                        "and then vertically."));
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            handleClick(
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                analog_map_stick[analog_id],
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                [=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
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                InputCommon::Polling::DeviceType::Analog);
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        });
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    }
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    connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
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    connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
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    timeout_timer->setSingleShot(true);
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    connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
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    connect(poll_timer.get(), &QTimer::timeout, [this]() {
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        Common::ParamPackage params;
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        for (auto& poller : device_pollers) {
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            params = poller->GetNextInput();
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            if (params.Has("engine")) {
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                setPollingResult(params, false);
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                return;
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            }
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        }
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    });
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    controller_color_buttons = {
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        ui->left_body_button,
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        ui->left_buttons_button,
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        ui->right_body_button,
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        ui->right_buttons_button,
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    };
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    for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) {
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        connect(controller_color_buttons[i], &QPushButton::clicked, this,
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                std::bind(&ConfigureInputPlayer::OnControllerButtonClick, this, i));
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    }
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		||||
 | 
			
		||||
    this->loadConfiguration();
 | 
			
		||||
    this->resize(0, 0);
 | 
			
		||||
 | 
			
		||||
    // TODO(wwylele): enable this when we actually emulate it
 | 
			
		||||
    ui->buttonHome->setEnabled(false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::applyConfiguration() {
 | 
			
		||||
    auto& buttons =
 | 
			
		||||
        debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
 | 
			
		||||
    auto& analogs =
 | 
			
		||||
        debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs;
 | 
			
		||||
 | 
			
		||||
    std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
 | 
			
		||||
                   [](const Common::ParamPackage& param) { return param.Serialize(); });
 | 
			
		||||
    std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
 | 
			
		||||
                   [](const Common::ParamPackage& param) { return param.Serialize(); });
 | 
			
		||||
 | 
			
		||||
    if (debug)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    std::array<u32, 4> colors{};
 | 
			
		||||
    std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(),
 | 
			
		||||
                   [](QColor color) { return color.rgb(); });
 | 
			
		||||
 | 
			
		||||
    Settings::values.players[player_index].body_color_left = colors[0];
 | 
			
		||||
    Settings::values.players[player_index].button_color_left = colors[1];
 | 
			
		||||
    Settings::values.players[player_index].body_color_right = colors[2];
 | 
			
		||||
    Settings::values.players[player_index].button_color_right = colors[3];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::OnControllerButtonClick(int i) {
 | 
			
		||||
    const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]);
 | 
			
		||||
    if (!new_bg_color.isValid())
 | 
			
		||||
        return;
 | 
			
		||||
    controller_colors[i] = new_bg_color;
 | 
			
		||||
    controller_color_buttons[i]->setStyleSheet(
 | 
			
		||||
        QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::loadConfiguration() {
 | 
			
		||||
    if (debug) {
 | 
			
		||||
        std::transform(Settings::values.debug_pad_buttons.begin(),
 | 
			
		||||
                       Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
 | 
			
		||||
                       [](const std::string& str) { return Common::ParamPackage(str); });
 | 
			
		||||
        std::transform(Settings::values.debug_pad_analogs.begin(),
 | 
			
		||||
                       Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
 | 
			
		||||
                       [](const std::string& str) { return Common::ParamPackage(str); });
 | 
			
		||||
    } else {
 | 
			
		||||
        std::transform(Settings::values.players[player_index].buttons.begin(),
 | 
			
		||||
                       Settings::values.players[player_index].buttons.end(), buttons_param.begin(),
 | 
			
		||||
                       [](const std::string& str) { return Common::ParamPackage(str); });
 | 
			
		||||
        std::transform(Settings::values.players[player_index].analogs.begin(),
 | 
			
		||||
                       Settings::values.players[player_index].analogs.end(), analogs_param.begin(),
 | 
			
		||||
                       [](const std::string& str) { return Common::ParamPackage(str); });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    updateButtonLabels();
 | 
			
		||||
 | 
			
		||||
    if (debug)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    std::array<u32, 4> colors = {
 | 
			
		||||
        Settings::values.players[player_index].body_color_left,
 | 
			
		||||
        Settings::values.players[player_index].button_color_left,
 | 
			
		||||
        Settings::values.players[player_index].body_color_right,
 | 
			
		||||
        Settings::values.players[player_index].button_color_right,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    std::transform(colors.begin(), colors.end(), controller_colors.begin(),
 | 
			
		||||
                   [](u32 rgb) { return QColor::fromRgb(rgb); });
 | 
			
		||||
 | 
			
		||||
    for (std::size_t i = 0; i < colors.size(); ++i) {
 | 
			
		||||
        controller_color_buttons[i]->setStyleSheet(
 | 
			
		||||
            QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::restoreDefaults() {
 | 
			
		||||
    for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
 | 
			
		||||
        buttons_param[button_id] = Common::ParamPackage{
 | 
			
		||||
            InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
 | 
			
		||||
        for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
 | 
			
		||||
            Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
 | 
			
		||||
                Config::default_analogs[analog_id][sub_button_id])};
 | 
			
		||||
            SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    updateButtonLabels();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::ClearAll() {
 | 
			
		||||
    for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
 | 
			
		||||
        if (button_map[button_id] && button_map[button_id]->isEnabled())
 | 
			
		||||
            buttons_param[button_id].Clear();
 | 
			
		||||
    }
 | 
			
		||||
    for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
 | 
			
		||||
        for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
 | 
			
		||||
            if (analog_map_buttons[analog_id][sub_button_id] &&
 | 
			
		||||
                analog_map_buttons[analog_id][sub_button_id]->isEnabled())
 | 
			
		||||
                analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    updateButtonLabels();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::updateButtonLabels() {
 | 
			
		||||
    for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
 | 
			
		||||
        button_map[button]->setText(ButtonToText(buttons_param[button]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
 | 
			
		||||
        for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
 | 
			
		||||
            if (analog_map_buttons[analog_id][sub_button_id]) {
 | 
			
		||||
                analog_map_buttons[analog_id][sub_button_id]->setText(
 | 
			
		||||
                    AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::handleClick(
 | 
			
		||||
    QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
 | 
			
		||||
    InputCommon::Polling::DeviceType type) {
 | 
			
		||||
    button->setText(tr("[press key]"));
 | 
			
		||||
    button->setFocus();
 | 
			
		||||
 | 
			
		||||
    const auto iter = std::find(button_map.begin(), button_map.end(), button);
 | 
			
		||||
    ASSERT(iter != button_map.end());
 | 
			
		||||
    const auto index = std::distance(button_map.begin(), iter);
 | 
			
		||||
    ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
 | 
			
		||||
 | 
			
		||||
    input_setter = new_input_setter;
 | 
			
		||||
 | 
			
		||||
    device_pollers = InputCommon::Polling::GetPollers(type);
 | 
			
		||||
 | 
			
		||||
    // Keyboard keys can only be used as button devices
 | 
			
		||||
    want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
 | 
			
		||||
 | 
			
		||||
    for (auto& poller : device_pollers) {
 | 
			
		||||
        poller->Start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    grabKeyboard();
 | 
			
		||||
    grabMouse();
 | 
			
		||||
    timeout_timer->start(5000); // Cancel after 5 seconds
 | 
			
		||||
    poll_timer->start(200);     // Check for new inputs every 200ms
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::setPollingResult(const Common::ParamPackage& params, bool abort) {
 | 
			
		||||
    releaseKeyboard();
 | 
			
		||||
    releaseMouse();
 | 
			
		||||
    timeout_timer->stop();
 | 
			
		||||
    poll_timer->stop();
 | 
			
		||||
    for (auto& poller : device_pollers) {
 | 
			
		||||
        poller->Stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!abort) {
 | 
			
		||||
        (*input_setter)(params);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    updateButtonLabels();
 | 
			
		||||
    input_setter = boost::none;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
 | 
			
		||||
    if (!input_setter || !event)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    if (event->key() != Qt::Key_Escape) {
 | 
			
		||||
        if (want_keyboard_keys) {
 | 
			
		||||
            setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
 | 
			
		||||
                             false);
 | 
			
		||||
        } else {
 | 
			
		||||
            // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    setPollingResult({}, true);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										102
									
								
								src/yuzu/configuration/configure_input_player.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										102
									
								
								src/yuzu/configuration/configure_input_player.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,102 @@
 | 
			
		||||
// Copyright 2016 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <array>
 | 
			
		||||
#include <functional>
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include <QDialog>
 | 
			
		||||
#include <QKeyEvent>
 | 
			
		||||
#include <boost/optional.hpp>
 | 
			
		||||
#include "common/param_package.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "ui_configure_input.h"
 | 
			
		||||
 | 
			
		||||
class QPushButton;
 | 
			
		||||
class QString;
 | 
			
		||||
class QTimer;
 | 
			
		||||
 | 
			
		||||
namespace Ui {
 | 
			
		||||
class ConfigureInputPlayer;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class ConfigureInputPlayer : public QDialog {
 | 
			
		||||
    Q_OBJECT
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    explicit ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug = false);
 | 
			
		||||
 | 
			
		||||
    /// Save all button configurations to settings file
 | 
			
		||||
    void applyConfiguration();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::unique_ptr<Ui::ConfigureInputPlayer> ui;
 | 
			
		||||
 | 
			
		||||
    u8 player_index;
 | 
			
		||||
    bool debug;
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<QTimer> timeout_timer;
 | 
			
		||||
    std::unique_ptr<QTimer> poll_timer;
 | 
			
		||||
 | 
			
		||||
    /// This will be the the setting function when an input is awaiting configuration.
 | 
			
		||||
    boost::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
 | 
			
		||||
 | 
			
		||||
    std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
 | 
			
		||||
    std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
 | 
			
		||||
 | 
			
		||||
    static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
 | 
			
		||||
 | 
			
		||||
    /// Each button input is represented by a QPushButton.
 | 
			
		||||
    std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
 | 
			
		||||
 | 
			
		||||
    std::vector<QWidget*> debug_hidden;
 | 
			
		||||
    std::vector<QWidget*> layout_hidden;
 | 
			
		||||
 | 
			
		||||
    /// A group of five QPushButtons represent one analog input. The buttons each represent up,
 | 
			
		||||
    /// down, left, right, and modifier, respectively.
 | 
			
		||||
    std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
 | 
			
		||||
        analog_map_buttons;
 | 
			
		||||
 | 
			
		||||
    /// Analog inputs are also represented each with a single button, used to configure with an
 | 
			
		||||
    /// actual analog stick
 | 
			
		||||
    std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
 | 
			
		||||
 | 
			
		||||
    static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
 | 
			
		||||
 | 
			
		||||
    std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
 | 
			
		||||
 | 
			
		||||
    /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
 | 
			
		||||
    /// keyboard events are ignored.
 | 
			
		||||
    bool want_keyboard_keys = false;
 | 
			
		||||
 | 
			
		||||
    std::array<QPushButton*, 4> controller_color_buttons;
 | 
			
		||||
    std::array<QColor, 4> controller_colors;
 | 
			
		||||
 | 
			
		||||
    void OnControllerButtonClick(int i);
 | 
			
		||||
 | 
			
		||||
    /// Load configuration settings.
 | 
			
		||||
    void loadConfiguration();
 | 
			
		||||
    /// Restore all buttons to their default values.
 | 
			
		||||
    void restoreDefaults();
 | 
			
		||||
    /// Clear all input configuration
 | 
			
		||||
    void ClearAll();
 | 
			
		||||
 | 
			
		||||
    /// Update UI to reflect current configuration.
 | 
			
		||||
    void updateButtonLabels();
 | 
			
		||||
 | 
			
		||||
    /// Called when the button was pressed.
 | 
			
		||||
    void handleClick(QPushButton* button,
 | 
			
		||||
                     std::function<void(const Common::ParamPackage&)> new_input_setter,
 | 
			
		||||
                     InputCommon::Polling::DeviceType type);
 | 
			
		||||
 | 
			
		||||
    /// Finish polling and configure input using the input_setter
 | 
			
		||||
    void setPollingResult(const Common::ParamPackage& params, bool abort);
 | 
			
		||||
 | 
			
		||||
    /// Handle key press events.
 | 
			
		||||
    void keyPressEvent(QKeyEvent* event) override;
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										1156
									
								
								src/yuzu/configuration/configure_input_player.ui
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1156
									
								
								src/yuzu/configuration/configure_input_player.ui
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
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