gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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				| @ -86,7 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) { | ||||
| OpenGLState::OpenGLState() = default; | ||||
| 
 | ||||
| void OpenGLState::SetDefaultViewports() { | ||||
|     std::fill(std::begin(viewports), std::end(viewports), Viewport{}); | ||||
|     viewports.fill(Viewport{}); | ||||
| 
 | ||||
|     depth_clamp.far_plane = false; | ||||
|     depth_clamp.near_plane = false; | ||||
|  | ||||
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	 Rodrigo Locatti
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