Add support load 3DS room
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				@ -179,7 +179,7 @@ void GMainWindow::BootGame(std::string filename)
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void GMainWindow::OnMenuLoadFile()
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{
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    QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
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    QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
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    if (filename.size())
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       BootGame(filename.toLatin1().data());
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}
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@ -45,6 +45,8 @@ FileType IdentifyFile(const std::string &filename) {
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        return FileType::CCI;
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    } else if (extension == ".bin") {
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        return FileType::BIN;
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	} else if (extension == ".3ds") {
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		return FileType::CCI;
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    } else if (extension == ".3dsx") {
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        return FileType::THREEDSX;
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    }
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