Merge pull request #3070 from ReinUsesLisp/shader-warnings
shader_ir: Reduce severity of warnings
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						commit
						344d15f61e
					
				| @ -43,12 +43,12 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { | ||||
|     case OpCode::Id::FMUL_IMM: { | ||||
|         // FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
 | ||||
|         if (instr.fmul.tab5cb8_2 != 0) { | ||||
|             LOG_WARNING(HW_GPU, "FMUL tab5cb8_2({}) is not implemented", | ||||
|                         instr.fmul.tab5cb8_2.Value()); | ||||
|             LOG_DEBUG(HW_GPU, "FMUL tab5cb8_2({}) is not implemented", | ||||
|                       instr.fmul.tab5cb8_2.Value()); | ||||
|         } | ||||
|         if (instr.fmul.tab5c68_0 != 1) { | ||||
|             LOG_WARNING(HW_GPU, "FMUL tab5cb8_0({}) is not implemented", | ||||
|                         instr.fmul.tab5c68_0.Value()); | ||||
|             LOG_DEBUG(HW_GPU, "FMUL tab5cb8_0({}) is not implemented", | ||||
|                       instr.fmul.tab5c68_0.Value()); | ||||
|         } | ||||
| 
 | ||||
|         op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b); | ||||
| @ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { | ||||
|     case OpCode::Id::RRO_C: | ||||
|     case OpCode::Id::RRO_R: | ||||
|     case OpCode::Id::RRO_IMM: { | ||||
|         LOG_DEBUG(HW_GPU, "(STUBBED) RRO used"); | ||||
| 
 | ||||
|         // Currently RRO is only implemented as a register move.
 | ||||
|         op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); | ||||
|         SetRegister(bb, instr.gpr0, op_b); | ||||
|         LOG_WARNING(HW_GPU, "RRO instruction is incomplete"); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|  | ||||
| @ -21,8 +21,8 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { | ||||
| 
 | ||||
|     if (opcode->get().GetId() == OpCode::Id::HADD2_C || | ||||
|         opcode->get().GetId() == OpCode::Id::HADD2_R) { | ||||
|         if (instr.alu_half.ftz != 0) { | ||||
|             LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); | ||||
|         if (instr.alu_half.ftz == 0) { | ||||
|             LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -19,12 +19,12 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) { | ||||
|     const auto opcode = OpCode::Decode(instr); | ||||
| 
 | ||||
|     if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) { | ||||
|         if (instr.alu_half_imm.ftz != 0) { | ||||
|             LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); | ||||
|         if (instr.alu_half_imm.ftz == 0) { | ||||
|             LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); | ||||
|         } | ||||
|     } else { | ||||
|         if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None) { | ||||
|             LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); | ||||
|         if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::FTZ) { | ||||
|             LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -19,10 +19,10 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) { | ||||
| 
 | ||||
|     UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); | ||||
|     if (instr.ffma.tab5980_0 != 1) { | ||||
|         LOG_WARNING(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value()); | ||||
|         LOG_DEBUG(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value()); | ||||
|     } | ||||
|     if (instr.ffma.tab5980_1 != 0) { | ||||
|         LOG_WARNING(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value()); | ||||
|         LOG_DEBUG(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value()); | ||||
|     } | ||||
| 
 | ||||
|     const Node op_a = GetRegister(instr.gpr8); | ||||
|  | ||||
| @ -20,8 +20,8 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) { | ||||
|     const Instruction instr = {program_code[pc]}; | ||||
|     const auto opcode = OpCode::Decode(instr); | ||||
| 
 | ||||
|     if (instr.hset2.ftz != 0) { | ||||
|         LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); | ||||
|     if (instr.hset2.ftz == 0) { | ||||
|         LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); | ||||
|     } | ||||
| 
 | ||||
|     Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hset2.type_a); | ||||
|  | ||||
| @ -19,7 +19,9 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) { | ||||
|     const Instruction instr = {program_code[pc]}; | ||||
|     const auto opcode = OpCode::Decode(instr); | ||||
| 
 | ||||
|     LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz)); | ||||
|     if (instr.hsetp2.ftz != 0) { | ||||
|         LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); | ||||
|     } | ||||
| 
 | ||||
|     Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a); | ||||
|     op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a); | ||||
|  | ||||
| @ -44,10 +44,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|     bool is_bindless = false; | ||||
|     switch (opcode->get().GetId()) { | ||||
|     case OpCode::Id::TEX: { | ||||
|         if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||
|             LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         const TextureType texture_type{instr.tex.texture_type}; | ||||
|         const bool is_array = instr.tex.array != 0; | ||||
|         const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); | ||||
| @ -62,10 +58,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), | ||||
|                              "AOFFI is not implemented"); | ||||
| 
 | ||||
|         if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||
|             LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         const TextureType texture_type{instr.tex_b.texture_type}; | ||||
|         const bool is_array = instr.tex_b.array != 0; | ||||
|         const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); | ||||
| @ -82,10 +74,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|         const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); | ||||
|         const auto process_mode = instr.texs.GetTextureProcessMode(); | ||||
| 
 | ||||
|         if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||
|             LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         const Node4 components = | ||||
|             GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); | ||||
| 
 | ||||
| @ -107,10 +95,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), | ||||
|                              "PTP is not implemented"); | ||||
| 
 | ||||
|         if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||
|             LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         const auto texture_type = instr.tld4.texture_type.Value(); | ||||
|         const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC) | ||||
|                                                : instr.tld4.UsesMiscMode(TextureMiscMode::DC); | ||||
| @ -125,9 +109,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|     case OpCode::Id::TLD4S: { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), | ||||
|                              "AOFFI is not implemented"); | ||||
|         if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||
|             LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); | ||||
|         const Node op_a = GetRegister(instr.gpr8); | ||||
| @ -164,10 +145,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|         is_bindless = true; | ||||
|         [[fallthrough]]; | ||||
|     case OpCode::Id::TXQ: { | ||||
|         if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||
|             LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         // TODO: The new commits on the texture refactor, change the way samplers work.
 | ||||
|         // Sadly, not all texture instructions specify the type of texture their sampler
 | ||||
|         // uses. This must be fixed at a later instance.
 | ||||
| @ -205,10 +182,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), | ||||
|                              "NDV is not implemented"); | ||||
| 
 | ||||
|         if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||
|             LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         auto texture_type = instr.tmml.texture_type.Value(); | ||||
|         const bool is_array = instr.tmml.array != 0; | ||||
|         const auto& sampler = | ||||
| @ -254,10 +227,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented"); | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented"); | ||||
| 
 | ||||
|         if (instr.tld.nodep_flag) { | ||||
|             LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         WriteTexInstructionFloat(bb, instr, GetTldCode(instr)); | ||||
|         break; | ||||
|     } | ||||
| @ -269,10 +238,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|                              "AOFFI is not implemented"); | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); | ||||
| 
 | ||||
|         if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||
|             LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         const Node4 components = GetTldsCode(instr, texture_type, is_array); | ||||
| 
 | ||||
|         if (instr.tlds.fp32_flag) { | ||||
|  | ||||
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