gl_rasterizer: Apply textures and images state
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				| @ -825,6 +825,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { | ||||
|     bind_ubo_pushbuffer.Bind(); | ||||
|     bind_ssbo_pushbuffer.Bind(); | ||||
| 
 | ||||
|     state.ApplyTextures(); | ||||
|     state.ApplyImages(); | ||||
|     state.ApplyShaderProgram(); | ||||
|     state.ApplyProgramPipeline(); | ||||
| 
 | ||||
|  | ||||
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