maxwell_to_gl: Fix mipmap filtering
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way.
This commit is contained in:
parent
393cc3ef2f
commit
2dd6411753
@ -145,7 +145,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
|
||||
case Tegra::Texture::TextureMipmapFilter::None:
|
||||
return GL_LINEAR;
|
||||
case Tegra::Texture::TextureMipmapFilter::Nearest:
|
||||
return GL_NEAREST_MIPMAP_LINEAR;
|
||||
return GL_LINEAR_MIPMAP_NEAREST;
|
||||
case Tegra::Texture::TextureMipmapFilter::Linear:
|
||||
return GL_LINEAR_MIPMAP_LINEAR;
|
||||
}
|
||||
@ -157,7 +157,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
|
||||
case Tegra::Texture::TextureMipmapFilter::Nearest:
|
||||
return GL_NEAREST_MIPMAP_NEAREST;
|
||||
case Tegra::Texture::TextureMipmapFilter::Linear:
|
||||
return GL_LINEAR_MIPMAP_NEAREST;
|
||||
return GL_NEAREST_MIPMAP_LINEAR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user