texture_cache/surface_params: Make GetNumLayers public
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				| @ -209,6 +209,11 @@ public: | ||||
|         return target == VideoCore::Surface::SurfaceTarget::TextureBuffer; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns the number of layers in the surface.
 | ||||
|     std::size_t GetNumLayers() const { | ||||
|         return is_layered ? depth : 1; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns the debug name of the texture for use in graphic debuggers.
 | ||||
|     std::string TargetName() const; | ||||
| 
 | ||||
| @ -287,10 +292,6 @@ private: | ||||
|     /// Returns the size of a layer
 | ||||
|     std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const; | ||||
| 
 | ||||
|     std::size_t GetNumLayers() const { | ||||
|         return is_layered ? depth : 1; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns true if these parameters are from a layered surface.
 | ||||
|     bool IsLayered() const; | ||||
| }; | ||||
|  | ||||
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