Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.
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				@ -608,61 +608,78 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
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    NGLOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
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                condition_variable_addr, target);
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    u32 processed = 0;
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    auto RetrieveWaitingThreads =
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        [](size_t core_index, std::vector<SharedPtr<Thread>>& waiting_threads, VAddr condvar_addr) {
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            const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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            auto& thread_list = scheduler->GetThreadList();
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    auto signal_process_wide_key = [&](size_t core_index) {
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        const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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        for (auto& thread : scheduler->GetThreadList()) {
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            if (thread->condvar_wait_address != condition_variable_addr)
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                continue;
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            // Only process up to 'target' threads, unless 'target' is -1, in which case process
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            // them all.
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            if (target != -1 && processed >= target)
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                break;
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            // If the mutex is not yet acquired, acquire it.
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            u32 mutex_val = Memory::Read32(thread->mutex_wait_address);
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            if (mutex_val == 0) {
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                // We were able to acquire the mutex, resume this thread.
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                Memory::Write32(thread->mutex_wait_address, thread->wait_handle);
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                ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
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                thread->ResumeFromWait();
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                auto lock_owner = thread->lock_owner;
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                if (lock_owner)
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                    lock_owner->RemoveMutexWaiter(thread);
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                thread->lock_owner = nullptr;
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                thread->mutex_wait_address = 0;
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                thread->condvar_wait_address = 0;
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                thread->wait_handle = 0;
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            } else {
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                // Couldn't acquire the mutex, block the thread.
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                Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
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                auto owner = g_handle_table.Get<Thread>(owner_handle);
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                ASSERT(owner);
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                ASSERT(thread->status != THREADSTATUS_RUNNING);
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                thread->status = THREADSTATUS_WAIT_MUTEX;
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                thread->wakeup_callback = nullptr;
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                // Signal that the mutex now has a waiting thread.
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                Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag);
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                owner->AddMutexWaiter(thread);
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                Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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            for (auto& thread : thread_list) {
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                if (thread->condvar_wait_address == condvar_addr)
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                    waiting_threads.push_back(thread);
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            }
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        };
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            ++processed;
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    // Retrieve a list of all threads that are waiting for this condition variable.
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    std::vector<SharedPtr<Thread>> waiting_threads;
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    RetrieveWaitingThreads(0, waiting_threads, condition_variable_addr);
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    RetrieveWaitingThreads(1, waiting_threads, condition_variable_addr);
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    RetrieveWaitingThreads(2, waiting_threads, condition_variable_addr);
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    RetrieveWaitingThreads(3, waiting_threads, condition_variable_addr);
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    // Sort them by priority, such that the highest priority ones come first.
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    std::sort(waiting_threads.begin(), waiting_threads.end(),
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              [](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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                  return lhs->current_priority < rhs->current_priority;
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              });
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    // Only process up to 'target' threads, unless 'target' is -1, in which case process
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    // them all.
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    size_t last = waiting_threads.size();
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    if (target != -1)
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        last = target;
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    // If there are no threads waiting on this condition variable, just exit
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    if (last > waiting_threads.size())
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        return RESULT_SUCCESS;
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    for (size_t index = 0; index < last; ++index) {
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        auto& thread = waiting_threads[index];
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        ASSERT(thread->condvar_wait_address == condition_variable_addr);
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        // If the mutex is not yet acquired, acquire it.
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        u32 mutex_val = Memory::Read32(thread->mutex_wait_address);
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        if (mutex_val == 0) {
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            // We were able to acquire the mutex, resume this thread.
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            Memory::Write32(thread->mutex_wait_address, thread->wait_handle);
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            ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
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            thread->ResumeFromWait();
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            auto lock_owner = thread->lock_owner;
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            if (lock_owner)
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                lock_owner->RemoveMutexWaiter(thread);
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            thread->lock_owner = nullptr;
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            thread->mutex_wait_address = 0;
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            thread->condvar_wait_address = 0;
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            thread->wait_handle = 0;
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        } else {
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            // Couldn't acquire the mutex, block the thread.
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            Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
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            auto owner = g_handle_table.Get<Thread>(owner_handle);
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            ASSERT(owner);
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            ASSERT(thread->status != THREADSTATUS_RUNNING);
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            thread->status = THREADSTATUS_WAIT_MUTEX;
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            thread->wakeup_callback = nullptr;
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            // Signal that the mutex now has a waiting thread.
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            Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag);
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            owner->AddMutexWaiter(thread);
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            Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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        }
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    };
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    signal_process_wide_key(0);
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    signal_process_wide_key(1);
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    signal_process_wide_key(2);
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    signal_process_wide_key(3);
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    }
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    return RESULT_SUCCESS;
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}
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