hid: Tweaks, Analog Sticks (#435)
* hid: Update mouse/keyboard state * hid: Working analog sticks * hid: Nits * hid: Nits * hid: Update mystery sections * hid: Tweaks
This commit is contained in:
		
							parent
							
								
									9eccb5de9d
								
							
						
					
					
						commit
						266703b50e
					
				| @ -60,7 +60,10 @@ private: | ||||
|         std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, | ||||
|                        Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END, | ||||
|                        buttons.begin(), Input::CreateDevice<Input::ButtonDevice>); | ||||
|         // TODO(shinyquagsire23): sticks, gyro, touch, mouse, keyboard
 | ||||
|         std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, | ||||
|                        Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END, | ||||
|                        sticks.begin(), Input::CreateDevice<Input::AnalogDevice>); | ||||
|         // TODO(shinyquagsire23): gyro, touch, mouse, keyboard
 | ||||
|     } | ||||
| 
 | ||||
|     void UpdatePadCallback(u64 userdata, int cycles_late) { | ||||
| @ -79,61 +82,70 @@ private: | ||||
|         controller_header.left_color_body = JOYCON_BODY_NEON_BLUE; | ||||
|         controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE; | ||||
| 
 | ||||
|         for (int index = 0; index < HID_NUM_LAYOUTS; index++) { | ||||
|             ControllerLayout& layout = mem.controllers[Controller_Handheld].layouts[index]; | ||||
|             layout.header.num_entries = HID_NUM_ENTRIES; | ||||
|             layout.header.max_entry_index = HID_NUM_ENTRIES - 1; | ||||
|         for (size_t controller = 0; controller < mem.controllers.size(); controller++) { | ||||
|             for (int index = 0; index < HID_NUM_LAYOUTS; index++) { | ||||
|                 ControllerLayout& layout = mem.controllers[controller].layouts[index]; | ||||
|                 layout.header.num_entries = HID_NUM_ENTRIES; | ||||
|                 layout.header.max_entry_index = HID_NUM_ENTRIES - 1; | ||||
| 
 | ||||
|             // HID shared memory stores the state of the past 17 samples in a circlular buffer,
 | ||||
|             // each with a timestamp in number of samples since boot.
 | ||||
|             layout.header.timestamp_ticks = CoreTiming::GetTicks(); | ||||
|             layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES; | ||||
|                 // HID shared memory stores the state of the past 17 samples in a circlular buffer,
 | ||||
|                 // each with a timestamp in number of samples since boot.
 | ||||
|                 layout.header.timestamp_ticks = CoreTiming::GetTicks(); | ||||
|                 layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES; | ||||
| 
 | ||||
|             ControllerInputEntry& entry = layout.entries[layout.header.latest_entry]; | ||||
|             entry.connection_state = ConnectionState_Connected | ConnectionState_Wired; | ||||
|             entry.timestamp++; | ||||
|             entry.timestamp_2++; // TODO(shinyquagsire23): Is this always identical to timestamp?
 | ||||
|                 ControllerInputEntry& entry = layout.entries[layout.header.latest_entry]; | ||||
|                 entry.connection_state = ConnectionState_Connected | ConnectionState_Wired; | ||||
|                 entry.timestamp++; | ||||
|                 // TODO(shinyquagsire23): Is this always identical to timestamp?
 | ||||
|                 entry.timestamp_2++; | ||||
| 
 | ||||
|             // TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future?
 | ||||
|             // For now everything is just the default handheld layout, but split Joy-Con will
 | ||||
|             // rotate the face buttons and directions for certain layouts.
 | ||||
|             ControllerPadState& state = entry.buttons; | ||||
|             using namespace Settings::NativeButton; | ||||
|             state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 // TODO(shinyquagsire23): More than just handheld input
 | ||||
|                 if (controller != Controller_Handheld) | ||||
|                     continue; | ||||
| 
 | ||||
|             state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 // TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future?
 | ||||
|                 // For now everything is just the default handheld layout, but split Joy-Con will
 | ||||
|                 // rotate the face buttons and directions for certain layouts.
 | ||||
|                 ControllerPadState& state = entry.buttons; | ||||
|                 using namespace Settings::NativeButton; | ||||
|                 state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus()); | ||||
| 
 | ||||
|             state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus()); | ||||
| 
 | ||||
|             state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus()); | ||||
| 
 | ||||
|             state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|             state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus()); | ||||
| 
 | ||||
|             // TODO(shinyquagsire23): Analog stick vals
 | ||||
|                 state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus()); | ||||
|                 state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus()); | ||||
| 
 | ||||
|             // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps,
 | ||||
|             // layouts)
 | ||||
|                 const auto [stick_l_x_f, stick_l_y_f] = sticks[Joystick_Left]->GetStatus(); | ||||
|                 const auto [stick_r_x_f, stick_r_y_f] = sticks[Joystick_Right]->GetStatus(); | ||||
|                 entry.joystick_left_x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX); | ||||
|                 entry.joystick_left_y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX); | ||||
|                 entry.joystick_right_x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX); | ||||
|                 entry.joystick_right_y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // TODO(bunnei): Properly implement the touch screen, the below will just write empty data
 | ||||
| @ -151,6 +163,71 @@ private: | ||||
|         touchscreen.entries[curr_entry].header.timestamp = sample_counter; | ||||
|         touchscreen.entries[curr_entry].header.num_touches = 0; | ||||
| 
 | ||||
|         // TODO(shinyquagsire23): Properly implement mouse
 | ||||
|         Mouse& mouse = mem.mouse; | ||||
|         const u64 last_mouse_entry = mouse.header.latest_entry; | ||||
|         const u64 curr_mouse_entry = (mouse.header.latest_entry + 1) % mouse.entries.size(); | ||||
|         const u64 mouse_sample_counter = mouse.entries[last_mouse_entry].timestamp + 1; | ||||
|         mouse.header.timestamp_ticks = timestamp; | ||||
|         mouse.header.num_entries = mouse.entries.size(); | ||||
|         mouse.header.max_entry_index = mouse.entries.size(); | ||||
|         mouse.header.latest_entry = curr_mouse_entry; | ||||
| 
 | ||||
|         mouse.entries[curr_mouse_entry].timestamp = mouse_sample_counter; | ||||
|         mouse.entries[curr_mouse_entry].timestamp_2 = mouse_sample_counter; | ||||
| 
 | ||||
|         // TODO(shinyquagsire23): Properly implement keyboard
 | ||||
|         Keyboard& keyboard = mem.keyboard; | ||||
|         const u64 last_keyboard_entry = keyboard.header.latest_entry; | ||||
|         const u64 curr_keyboard_entry = | ||||
|             (keyboard.header.latest_entry + 1) % keyboard.entries.size(); | ||||
|         const u64 keyboard_sample_counter = keyboard.entries[last_keyboard_entry].timestamp + 1; | ||||
|         keyboard.header.timestamp_ticks = timestamp; | ||||
|         keyboard.header.num_entries = keyboard.entries.size(); | ||||
|         keyboard.header.latest_entry = last_keyboard_entry; | ||||
|         keyboard.header.max_entry_index = keyboard.entries.size(); | ||||
| 
 | ||||
|         keyboard.entries[curr_keyboard_entry].timestamp = keyboard_sample_counter; | ||||
|         keyboard.entries[curr_keyboard_entry].timestamp_2 = keyboard_sample_counter; | ||||
| 
 | ||||
|         // TODO(shinyquagsire23): Figure out what any of these are
 | ||||
|         for (size_t i = 0; i < mem.unk_input_1.size(); i++) { | ||||
|             UnkInput1& input = mem.unk_input_1[i]; | ||||
|             const u64 last_input_entry = input.header.latest_entry; | ||||
|             const u64 curr_input_entry = (input.header.latest_entry + 1) % input.entries.size(); | ||||
|             const u64 input_sample_counter = input.entries[last_input_entry].timestamp + 1; | ||||
| 
 | ||||
|             input.header.timestamp_ticks = timestamp; | ||||
|             input.header.num_entries = input.entries.size(); | ||||
|             input.header.latest_entry = last_input_entry; | ||||
|             input.header.max_entry_index = input.entries.size(); | ||||
| 
 | ||||
|             input.entries[curr_input_entry].timestamp = input_sample_counter; | ||||
|             input.entries[curr_input_entry].timestamp_2 = input_sample_counter; | ||||
|         } | ||||
| 
 | ||||
|         for (size_t i = 0; i < mem.unk_input_2.size(); i++) { | ||||
|             UnkInput2& input = mem.unk_input_2[i]; | ||||
| 
 | ||||
|             input.header.timestamp_ticks = timestamp; | ||||
|             input.header.num_entries = 17; | ||||
|             input.header.latest_entry = 0; | ||||
|             input.header.max_entry_index = 0; | ||||
|         } | ||||
| 
 | ||||
|         UnkInput3& input = mem.unk_input_3; | ||||
|         const u64 last_input_entry = input.header.latest_entry; | ||||
|         const u64 curr_input_entry = (input.header.latest_entry + 1) % input.entries.size(); | ||||
|         const u64 input_sample_counter = input.entries[last_input_entry].timestamp + 1; | ||||
| 
 | ||||
|         input.header.timestamp_ticks = timestamp; | ||||
|         input.header.num_entries = input.entries.size(); | ||||
|         input.header.latest_entry = last_input_entry; | ||||
|         input.header.max_entry_index = input.entries.size(); | ||||
| 
 | ||||
|         input.entries[curr_input_entry].timestamp = input_sample_counter; | ||||
|         input.entries[curr_input_entry].timestamp_2 = input_sample_counter; | ||||
| 
 | ||||
|         // TODO(shinyquagsire23): Signal events
 | ||||
| 
 | ||||
|         std::memcpy(shared_mem->GetPointer(), &mem, sizeof(SharedMemory)); | ||||
| @ -169,6 +246,7 @@ private: | ||||
|     std::atomic<bool> is_device_reload_pending{true}; | ||||
|     std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID> | ||||
|         buttons; | ||||
|     std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks; | ||||
| }; | ||||
| 
 | ||||
| class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> { | ||||
|  | ||||
| @ -48,6 +48,11 @@ enum ControllerConnectionState { | ||||
|     ConnectionState_Wired = 1 << 1, | ||||
| }; | ||||
| 
 | ||||
| enum ControllerJoystick { | ||||
|     Joystick_Left = 0, | ||||
|     Joystick_Right = 1, | ||||
| }; | ||||
| 
 | ||||
| enum ControllerID { | ||||
|     Controller_Player1 = 0, | ||||
|     Controller_Player2 = 1, | ||||
| @ -63,6 +68,34 @@ enum ControllerID { | ||||
| 
 | ||||
| // End enums and output structs
 | ||||
| 
 | ||||
| // Begin UnkInput3
 | ||||
| 
 | ||||
| struct UnkInput3Header { | ||||
|     u64 timestamp_ticks; | ||||
|     u64 num_entries; | ||||
|     u64 latest_entry; | ||||
|     u64 max_entry_index; | ||||
| }; | ||||
| static_assert(sizeof(UnkInput3Header) == 0x20, "HID UnkInput3 header structure has incorrect size"); | ||||
| 
 | ||||
| struct UnkInput3Entry { | ||||
|     u64 timestamp; | ||||
|     u64 timestamp_2; | ||||
|     u64 unk_8; | ||||
|     u64 unk_10; | ||||
|     u64 unk_18; | ||||
| }; | ||||
| static_assert(sizeof(UnkInput3Entry) == 0x28, "HID UnkInput3 entry structure has incorrect size"); | ||||
| 
 | ||||
| struct UnkInput3 { | ||||
|     UnkInput3Header header; | ||||
|     std::array<UnkInput3Entry, 17> entries; | ||||
|     std::array<u8, 0x138> padding; | ||||
| }; | ||||
| static_assert(sizeof(UnkInput3) == 0x400, "HID UnkInput3 structure has incorrect size"); | ||||
| 
 | ||||
| // End UnkInput3
 | ||||
| 
 | ||||
| // Begin TouchScreen
 | ||||
| 
 | ||||
| struct TouchScreenHeader { | ||||
| @ -204,6 +237,52 @@ static_assert(sizeof(Keyboard) == 0x400, "HID keyboard structure has incorrect s | ||||
| 
 | ||||
| // End Keyboard
 | ||||
| 
 | ||||
| // Begin UnkInput1
 | ||||
| 
 | ||||
| struct UnkInput1Header { | ||||
|     u64 timestamp_ticks; | ||||
|     u64 num_entries; | ||||
|     u64 latest_entry; | ||||
|     u64 max_entry_index; | ||||
| }; | ||||
| static_assert(sizeof(UnkInput1Header) == 0x20, "HID UnkInput1 header structure has incorrect size"); | ||||
| 
 | ||||
| struct UnkInput1Entry { | ||||
|     u64 timestamp; | ||||
|     u64 timestamp_2; | ||||
|     u64 unk_8; | ||||
|     u64 unk_10; | ||||
|     u64 unk_18; | ||||
| }; | ||||
| static_assert(sizeof(UnkInput1Entry) == 0x28, "HID UnkInput1 entry structure has incorrect size"); | ||||
| 
 | ||||
| struct UnkInput1 { | ||||
|     UnkInput1Header header; | ||||
|     std::array<UnkInput1Entry, 17> entries; | ||||
|     std::array<u8, 0x138> padding; | ||||
| }; | ||||
| static_assert(sizeof(UnkInput1) == 0x400, "HID UnkInput1 structure has incorrect size"); | ||||
| 
 | ||||
| // End UnkInput1
 | ||||
| 
 | ||||
| // Begin UnkInput2
 | ||||
| 
 | ||||
| struct UnkInput2Header { | ||||
|     u64 timestamp_ticks; | ||||
|     u64 num_entries; | ||||
|     u64 latest_entry; | ||||
|     u64 max_entry_index; | ||||
| }; | ||||
| static_assert(sizeof(UnkInput2Header) == 0x20, "HID UnkInput2 header structure has incorrect size"); | ||||
| 
 | ||||
| struct UnkInput2 { | ||||
|     UnkInput2Header header; | ||||
|     std::array<u8, 0x1E0> padding; | ||||
| }; | ||||
| static_assert(sizeof(UnkInput2) == 0x200, "HID UnkInput2 structure has incorrect size"); | ||||
| 
 | ||||
| // End UnkInput2
 | ||||
| 
 | ||||
| // Begin Controller
 | ||||
| 
 | ||||
| struct ControllerMAC { | ||||
| @ -283,10 +362,10 @@ struct ControllerInputEntry { | ||||
|     u64 timestamp; | ||||
|     u64 timestamp_2; | ||||
|     ControllerPadState buttons; | ||||
|     u32 joystick_left_x; | ||||
|     u32 joystick_left_y; | ||||
|     u32 joystick_right_x; | ||||
|     u32 joystick_right_y; | ||||
|     s32 joystick_left_x; | ||||
|     s32 joystick_left_y; | ||||
|     s32 joystick_right_x; | ||||
|     s32 joystick_right_y; | ||||
|     u64 connection_state; | ||||
| }; | ||||
| static_assert(sizeof(ControllerInputEntry) == 0x30, | ||||
| @ -312,17 +391,12 @@ static_assert(sizeof(Controller) == 0x5000, "HID controller structure has incorr | ||||
| // End Controller
 | ||||
| 
 | ||||
| struct SharedMemory { | ||||
|     std::array<u8, 0x400> header; | ||||
|     UnkInput3 unk_input_3; | ||||
|     TouchScreen touchscreen; | ||||
|     Mouse mouse; | ||||
|     Keyboard keyboard; | ||||
|     std::array<u8, 0x400> unk_section_1; | ||||
|     std::array<u8, 0x400> unk_section_2; | ||||
|     std::array<u8, 0x400> unk_section_3; | ||||
|     std::array<u8, 0x400> unk_section_4; | ||||
|     std::array<u8, 0x200> unk_section_5; | ||||
|     std::array<u8, 0x200> unk_section_6; | ||||
|     std::array<u8, 0x200> unk_section_7; | ||||
|     std::array<UnkInput1, 4> unk_input_1; | ||||
|     std::array<UnkInput2, 3> unk_input_2; | ||||
|     std::array<u8, 0x800> unk_section_8; | ||||
|     std::array<u8, 0x4000> controller_serials; | ||||
|     std::array<Controller, 10> controllers; | ||||
|  | ||||
| @ -99,6 +99,10 @@ enum Values { | ||||
|     NumAnalogs, | ||||
| }; | ||||
| 
 | ||||
| constexpr int STICK_HID_BEGIN = LStick; | ||||
| constexpr int STICK_HID_END = NumAnalogs; | ||||
| constexpr int NUM_STICKS_HID = NumAnalogs; | ||||
| 
 | ||||
| static const std::array<const char*, NumAnalogs> mapping = {{ | ||||
|     "lstick", | ||||
|     "rstick", | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Max Thomas
						Max Thomas