GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
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				@ -27,9 +27,8 @@ static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel,
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    return address;
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}
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static void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
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                             u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
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                             u32 block_height) {
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void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
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                      u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) {
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    u8* data_ptrs[2];
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    for (unsigned y = 0; y < height; ++y) {
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        for (unsigned x = 0; x < width; ++x) {
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@ -17,6 +17,10 @@ namespace Texture {
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
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                                 u32 block_height = TICEntry::DefaultBlockHeight);
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/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
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void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
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                      u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height);
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/**
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 * Decodes an unswizzled texture into a A8R8G8B8 texture.
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 */
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