gl_rasterizer: Fixup unassigned point sizes
This commit is contained in:
parent
bc679c9b8c
commit
1835911425
@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
|
||||
void RasterizerOpenGL::SyncPointState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
state.point.size = regs.point_size;
|
||||
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
|
||||
// register carrying a default value. For now, if the point size is zero, assume it's
|
||||
// OpenGL's default (1).
|
||||
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
Loading…
Reference in New Issue
Block a user