mouse_input: Invert conditional in UpdateYuzuSettings()
Allows the struct to be constructed in place.
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				| @ -41,11 +41,13 @@ void Mouse::UpdateThread() { | ||||
| } | ||||
| 
 | ||||
| void Mouse::UpdateYuzuSettings() { | ||||
|     MouseStatus pad_status{}; | ||||
|     if (buttons != 0) { | ||||
|         pad_status.button = last_button; | ||||
|         mouse_queue.Push(pad_status); | ||||
|     if (buttons == 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     mouse_queue.Push(MouseStatus{ | ||||
|         .button = last_button, | ||||
|     }); | ||||
| } | ||||
| 
 | ||||
| void Mouse::PressButton(int x, int y, int button_) { | ||||
|  | ||||
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