vp9: Be explicit with copy and move operators
It's deprecated in the language to autogenerate these if the destructor for a type is specified, so we can explicitly specify how we want these to be generated.
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				@ -25,6 +25,12 @@ public:
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    VpxRangeEncoder();
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    ~VpxRangeEncoder();
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    VpxRangeEncoder(const VpxRangeEncoder&) = delete;
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    VpxRangeEncoder& operator=(const VpxRangeEncoder&) = delete;
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    VpxRangeEncoder(VpxRangeEncoder&&) = default;
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    VpxRangeEncoder& operator=(VpxRangeEncoder&&) = default;
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    /// Writes the rightmost value_size bits from value into the stream
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    void Write(s32 value, s32 value_size);
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@ -59,6 +65,12 @@ public:
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    VpxBitStreamWriter();
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    ~VpxBitStreamWriter();
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    VpxBitStreamWriter(const VpxBitStreamWriter&) = delete;
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    VpxBitStreamWriter& operator=(const VpxBitStreamWriter&) = delete;
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    VpxBitStreamWriter(VpxBitStreamWriter&&) = default;
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    VpxBitStreamWriter& operator=(VpxBitStreamWriter&&) = default;
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    /// Write an unsigned integer value
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    void WriteU(u32 value, u32 value_size);
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@ -99,6 +111,12 @@ public:
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    explicit VP9(GPU& gpu);
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    ~VP9();
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    VP9(const VP9&) = delete;
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    VP9& operator=(const VP9&) = delete;
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    VP9(VP9&&) = default;
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    VP9& operator=(VP9&&) = delete;
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    /// Composes the VP9 frame from the GPU state information. Based on the official VP9 spec
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    /// documentation
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    std::vector<u8>& ComposeFrameHeader(NvdecCommon::NvdecRegisters& state);
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