GPU: Added the stencil test structure to the Pica Regs struct.
This commit is contained in:
		
							parent
							
								
									155cc80e3b
								
							
						
					
					
						commit
						1248e291f0
					
				@ -176,7 +176,7 @@ void GraphicsFramebufferWidget::OnUpdate()
 | 
				
			|||||||
    {
 | 
					    {
 | 
				
			||||||
        // TODO: Store a reference to the registers in the debug context instead of accessing them directly...
 | 
					        // TODO: Store a reference to the registers in the debug context instead of accessing them directly...
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        auto framebuffer = Pica::registers.framebuffer;
 | 
					        const auto& framebuffer = Pica::registers.framebuffer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        framebuffer_address = framebuffer.GetColorBufferPhysicalAddress();
 | 
					        framebuffer_address = framebuffer.GetColorBufferPhysicalAddress();
 | 
				
			||||||
        framebuffer_width = framebuffer.GetWidth();
 | 
					        framebuffer_width = framebuffer.GetWidth();
 | 
				
			||||||
@ -189,7 +189,7 @@ void GraphicsFramebufferWidget::OnUpdate()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    case Source::DepthBuffer:
 | 
					    case Source::DepthBuffer:
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        auto framebuffer = Pica::registers.framebuffer;
 | 
					        const auto& framebuffer = Pica::registers.framebuffer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress();
 | 
					        framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress();
 | 
				
			||||||
        framebuffer_width = framebuffer.GetWidth();
 | 
					        framebuffer_width = framebuffer.GetWidth();
 | 
				
			||||||
 | 
				
			|||||||
@ -20,9 +20,9 @@ class GraphicsFramebufferWidget : public BreakPointObserverDock {
 | 
				
			|||||||
    using Event = Pica::DebugContext::Event;
 | 
					    using Event = Pica::DebugContext::Event;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    enum class Source {
 | 
					    enum class Source {
 | 
				
			||||||
        PicaTarget = 0,
 | 
					        PicaTarget   = 0,
 | 
				
			||||||
        DepthBuffer = 1,
 | 
					        DepthBuffer  = 1,
 | 
				
			||||||
        Custom = 2,
 | 
					        Custom       = 2,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // TODO: Add GPU framebuffer sources!
 | 
					        // TODO: Add GPU framebuffer sources!
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
				
			|||||||
@ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) {
 | 
				
			|||||||
            if (config.fill_24bit) {
 | 
					            if (config.fill_24bit) {
 | 
				
			||||||
                // fill with 24-bit values
 | 
					                // fill with 24-bit values
 | 
				
			||||||
                for (u8* ptr = start; ptr < end; ptr += 3) {
 | 
					                for (u8* ptr = start; ptr < end; ptr += 3) {
 | 
				
			||||||
                    ptr[0] = config.value_24bit_r;
 | 
					                    ptr[0] = config.value_24bit_b;
 | 
				
			||||||
                    ptr[1] = config.value_24bit_g;
 | 
					                    ptr[1] = config.value_24bit_g;
 | 
				
			||||||
                    ptr[2] = config.value_24bit_b;
 | 
					                    ptr[2] = config.value_24bit_r;
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            } else if (config.fill_32bit) {
 | 
					            } else if (config.fill_32bit) {
 | 
				
			||||||
                // fill with 32-bit values
 | 
					                // fill with 32-bit values
 | 
				
			||||||
 | 
				
			|||||||
@ -100,10 +100,10 @@ struct Regs {
 | 
				
			|||||||
            // Set to 1 upon completion.
 | 
					            // Set to 1 upon completion.
 | 
				
			||||||
            BitField<0, 1, u32> finished;
 | 
					            BitField<0, 1, u32> finished;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // If both of these bits are unset, then it will fill the memory with a 16 bit value
 | 
					            // 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
 | 
				
			||||||
            // 1: fill with 24-bit wide values
 | 
					 | 
				
			||||||
            BitField<8, 1, u32> fill_24bit;
 | 
					            BitField<8, 1, u32> fill_24bit;
 | 
				
			||||||
            // 1: fill with 32-bit wide values
 | 
					
 | 
				
			||||||
 | 
					            // 0: fill with 16-bit wide values; 1: fill with 32-bit wide values
 | 
				
			||||||
            BitField<9, 1, u32> fill_32bit;
 | 
					            BitField<9, 1, u32> fill_32bit;
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -105,7 +105,7 @@ inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
 | 
				
			|||||||
 * @param bytes Pointer to encoded source value
 | 
					 * @param bytes Pointer to encoded source value
 | 
				
			||||||
 * @return Depth value as an u32
 | 
					 * @return Depth value as an u32
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
inline const u32 DecodeD16(const u8* bytes) {
 | 
					inline u32 DecodeD16(const u8* bytes) {
 | 
				
			||||||
    return *reinterpret_cast<const u16_le*>(bytes);
 | 
					    return *reinterpret_cast<const u16_le*>(bytes);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -114,7 +114,7 @@ inline const u32 DecodeD16(const u8* bytes) {
 | 
				
			|||||||
 * @param bytes Pointer to encoded source value
 | 
					 * @param bytes Pointer to encoded source value
 | 
				
			||||||
 * @return Depth value as an u32
 | 
					 * @return Depth value as an u32
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
inline const u32 DecodeD24(const u8* bytes) {
 | 
					inline u32 DecodeD24(const u8* bytes) {
 | 
				
			||||||
    return (bytes[2] << 16) | (bytes[1] << 8) | bytes[0];
 | 
					    return (bytes[2] << 16) | (bytes[1] << 8) | bytes[0];
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -181,8 +181,8 @@ inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Encode a depth value as D16 format
 | 
					 * Encode a 16 bit depth value as D16 format
 | 
				
			||||||
 * @param value Source depth value to encode
 | 
					 * @param value 16 bit source depth value to encode
 | 
				
			||||||
 * @param bytes Pointer where to store the encoded value
 | 
					 * @param bytes Pointer where to store the encoded value
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
inline void EncodeD16(u32 value, u8* bytes) {
 | 
					inline void EncodeD16(u32 value, u8* bytes) {
 | 
				
			||||||
@ -190,8 +190,8 @@ inline void EncodeD16(u32 value, u8* bytes) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Encode a depth value as D24 format
 | 
					 * Encode a 24 bit depth value as D24 format
 | 
				
			||||||
 * @param value Source depth value to encode
 | 
					 * @param value 24 bit source depth value to encode
 | 
				
			||||||
 * @param bytes Pointer where to store the encoded value
 | 
					 * @param bytes Pointer where to store the encoded value
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
inline void EncodeD24(u32 value, u8* bytes) {
 | 
					inline void EncodeD24(u32 value, u8* bytes) {
 | 
				
			||||||
@ -201,9 +201,9 @@ inline void EncodeD24(u32 value, u8* bytes) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Encode depth and stencil values as D24S8 format
 | 
					 * Encode a 24 bit depth and 8 bit stencil values as D24S8 format
 | 
				
			||||||
 * @param depth Source depth values to encode
 | 
					 * @param depth 24 bit source depth value to encode
 | 
				
			||||||
 * @param stencil Source stencil value to encode
 | 
					 * @param stencil 8 bit source stencil value to encode
 | 
				
			||||||
 * @param bytes Pointer where to store the encoded value
 | 
					 * @param bytes Pointer where to store the encoded value
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
inline void EncodeD24S8(u32 depth, u8 stencil, u8* bytes) {
 | 
					inline void EncodeD24S8(u32 depth, u8 stencil, u8* bytes) {
 | 
				
			||||||
 | 
				
			|||||||
@ -393,7 +393,15 @@ struct Regs {
 | 
				
			|||||||
            BitField< 8, 8, u32> ref;
 | 
					            BitField< 8, 8, u32> ref;
 | 
				
			||||||
        } alpha_test;
 | 
					        } alpha_test;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        INSERT_PADDING_WORDS(0x2);
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField< 0, 1, u32> stencil_test_enable;
 | 
				
			||||||
 | 
					            BitField< 4, 3, CompareFunc> stencil_test_func;
 | 
				
			||||||
 | 
					            BitField< 8, 8, u32> stencil_replacement_value;
 | 
				
			||||||
 | 
					            BitField<16, 8, u32> stencil_reference_value;
 | 
				
			||||||
 | 
					            BitField<24, 8, u32> stencil_mask;
 | 
				
			||||||
 | 
					        } stencil_test;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        INSERT_PADDING_WORDS(0x1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        union {
 | 
					        union {
 | 
				
			||||||
            BitField< 0, 1, u32> depth_test_enable;
 | 
					            BitField< 0, 1, u32> depth_test_enable;
 | 
				
			||||||
@ -408,6 +416,30 @@ struct Regs {
 | 
				
			|||||||
        INSERT_PADDING_WORDS(0x8);
 | 
					        INSERT_PADDING_WORDS(0x8);
 | 
				
			||||||
    } output_merger;
 | 
					    } output_merger;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    enum DepthFormat : u32 {
 | 
				
			||||||
 | 
					        D16    = 0,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        D24    = 2,
 | 
				
			||||||
 | 
					        D24S8  = 3
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /*
 | 
				
			||||||
 | 
					     * Returns the number of bytes in the specified depth format
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    static u32 BytesPerDepthPixel(DepthFormat format) {
 | 
				
			||||||
 | 
					        switch (format) {
 | 
				
			||||||
 | 
					        case DepthFormat::D16:
 | 
				
			||||||
 | 
					            return 2;
 | 
				
			||||||
 | 
					        case DepthFormat::D24:
 | 
				
			||||||
 | 
					            return 3;
 | 
				
			||||||
 | 
					        case DepthFormat::D24S8:
 | 
				
			||||||
 | 
					            return 4;
 | 
				
			||||||
 | 
					        default:
 | 
				
			||||||
 | 
					            LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
 | 
				
			||||||
 | 
					            UNIMPLEMENTED();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    struct {
 | 
					    struct {
 | 
				
			||||||
        // Components are laid out in reverse byte order, most significant bits first.
 | 
					        // Components are laid out in reverse byte order, most significant bits first.
 | 
				
			||||||
        enum ColorFormat : u32 {
 | 
					        enum ColorFormat : u32 {
 | 
				
			||||||
@ -418,16 +450,9 @@ struct Regs {
 | 
				
			|||||||
            RGBA4    = 4,
 | 
					            RGBA4    = 4,
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        enum DepthFormat : u32 {
 | 
					 | 
				
			||||||
            D16     = 0,
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            D24     = 2,
 | 
					 | 
				
			||||||
            D24S8   = 3
 | 
					 | 
				
			||||||
        };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        INSERT_PADDING_WORDS(0x6);
 | 
					        INSERT_PADDING_WORDS(0x6);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        u32 depth_format;
 | 
					        DepthFormat depth_format;
 | 
				
			||||||
        BitField<16, 3, u32> color_format;
 | 
					        BitField<16, 3, u32> color_format;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        INSERT_PADDING_WORDS(0x4);
 | 
					        INSERT_PADDING_WORDS(0x4);
 | 
				
			||||||
 | 
				
			|||||||
@ -100,24 +100,19 @@ static u32 GetDepth(int x, int y) {
 | 
				
			|||||||
    y = (registers.framebuffer.height - y);
 | 
					    y = (registers.framebuffer.height - y);
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    const u32 coarse_y = y & ~7;
 | 
					    const u32 coarse_y = y & ~7;
 | 
				
			||||||
 | 
					    u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format);
 | 
				
			||||||
 | 
					    u32 stride = registers.framebuffer.width * bytes_per_pixel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
				
			||||||
 | 
					    u8* src_pixel = depth_buffer + src_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (registers.framebuffer.depth_format) {
 | 
					    switch (registers.framebuffer.depth_format) {
 | 
				
			||||||
        case registers.framebuffer.D16:
 | 
					        case Pica::Regs::DepthFormat::D16:
 | 
				
			||||||
        {
 | 
					            return Color::DecodeD16(src_pixel);
 | 
				
			||||||
            u32 stride = registers.framebuffer.width * 2;
 | 
					        case Pica::Regs::DepthFormat::D24:
 | 
				
			||||||
            return Color::DecodeD16(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
 | 
					            return Color::DecodeD24(src_pixel);
 | 
				
			||||||
        }
 | 
					        case Pica::Regs::DepthFormat::D24S8:
 | 
				
			||||||
        case registers.framebuffer.D24:
 | 
					            return Color::DecodeD24S8(src_pixel).x;
 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            u32 stride = registers.framebuffer.width * 3;
 | 
					 | 
				
			||||||
            u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride;
 | 
					 | 
				
			||||||
            return Color::DecodeD24(address);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        case registers.framebuffer.D24S8:
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            u32 stride = registers.framebuffer.width * 4;
 | 
					 | 
				
			||||||
            return Color::DecodeD24S8(depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride).x;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        default:
 | 
					        default:
 | 
				
			||||||
            LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
 | 
					            LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
 | 
				
			||||||
            UNIMPLEMENTED();
 | 
					            UNIMPLEMENTED();
 | 
				
			||||||
@ -132,28 +127,23 @@ static void SetDepth(int x, int y, u32 value) {
 | 
				
			|||||||
    y = (registers.framebuffer.height - y);
 | 
					    y = (registers.framebuffer.height - y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const u32 coarse_y = y & ~7;
 | 
					    const u32 coarse_y = y & ~7;
 | 
				
			||||||
 | 
					    u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format);
 | 
				
			||||||
 | 
					    u32 stride = registers.framebuffer.width * bytes_per_pixel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
				
			||||||
 | 
					    u8* dst_pixel = depth_buffer + dst_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (registers.framebuffer.depth_format) {
 | 
					    switch (registers.framebuffer.depth_format) {
 | 
				
			||||||
        case registers.framebuffer.D16:
 | 
					        case Pica::Regs::DepthFormat::D16:
 | 
				
			||||||
        {
 | 
					            Color::EncodeD16(value, dst_pixel);
 | 
				
			||||||
            u32 stride = registers.framebuffer.width * 2;
 | 
					 | 
				
			||||||
            Color::EncodeD16(value, depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
 | 
					 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        }
 | 
					        case Pica::Regs::DepthFormat::D24:
 | 
				
			||||||
        case registers.framebuffer.D24:
 | 
					            Color::EncodeD24(value, dst_pixel);
 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            u32 stride = registers.framebuffer.width * 3;
 | 
					 | 
				
			||||||
            u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride;
 | 
					 | 
				
			||||||
            Color::EncodeD24(value, address);
 | 
					 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        }
 | 
					        case Pica::Regs::DepthFormat::D24S8:
 | 
				
			||||||
        case registers.framebuffer.D24S8:
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            u32 stride = registers.framebuffer.width * 4;
 | 
					 | 
				
			||||||
            // TODO(Subv): Implement the stencil buffer
 | 
					            // TODO(Subv): Implement the stencil buffer
 | 
				
			||||||
            Color::EncodeD24S8(value, 0, depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride);
 | 
					            Color::EncodeD24S8(value, 0, dst_pixel);
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        default:
 | 
					        default:
 | 
				
			||||||
            LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
 | 
					            LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
 | 
				
			||||||
            UNIMPLEMENTED();
 | 
					            UNIMPLEMENTED();
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user