Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
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				| @ -228,7 +228,7 @@ public: | ||||
|         inner += expr.value ? "true" : "false"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ExprGprEqual const& expr) { | ||||
|     void operator()(const ExprGprEqual& expr) { | ||||
|         inner += "( gpr_" + std::to_string(expr.gpr) + " == " + std::to_string(expr.value) + ')'; | ||||
|     } | ||||
| 
 | ||||
|  | ||||
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	 Fernando Sahmkow
						Fernando Sahmkow